Starting this so I can keep myself accountable. I want to get better at 3D modeling and I need an external force to keep me going.
Nothing spectacular, but it's something. The first modeling exercise: https://skfb.ly/68ExD
Sculpt January Day 18 - Damaged
(Time: 5 hours 57 mins)
So, I've had this concept for a while, sort of a "We all have a mask to hide behind and never show people our suffering" mentality. I might end up drawing it because I want to add things like a hand with really long nails ripping away the flesh and I don't know if I can accomplish that in 3D yet.
Six days behind...... Oi.
silentheart00 wow you truly did it this time. This really is my favorite so far. Great expression and meaning you gave to the model. I also love the details. Really amazing job. I hope you catch up with them go for it.
Sculpt January Day 19 - Obsure
(Time: 0 hours 46 mins)
Feels a bit derivative, but oh well. Gotta get the obvious ideas out to make room for the more interesting ones.
silentheart00 The anatomy is a bit off but nothing you can't fix with looking at a book or something like that :D I like it overall. The emotion is really there.
@drgnclw Could you elaborate where the anatomy need correction?
I fully understand my anatomy needs work, which I have outlined in my Sketchbook. While I try to be conscious of anatomy while sculpting this month, I admit I'm settling so I can get through the sculpts. Once I get through this, I will refocus efforts towards anatomy studies.
Sculpt January Day 20 - Split
(Time: 0 hours 17 mins)
Feeling a little run down, mildly out of ideas. Just trying to get through the month.
silentheart00 Sorry, my bad. I though it would be a long post and might seem a little patronizing. Since I'm very new to anatomy, I don't feel comfortable just dishing out criticisms :D But I'll try my best.
At a first glance the head seems very round from the side.
The ears seem too high and a bit behind. Usually, they are between the center line of the eyes and the corner of the mouth and from the side, they start where the jaw connects to the rest of the head (Which is the half point from the side) with an angle.
I have drawn the bottom line a bit higher than where the jaw actually ends since the mouth is open. It's kind of difficult to decide where it should sit. But from this, the jaw seems a bit short.
The lips are a bit nonexistent. Coupled with a lack of philtrum and the short jaw, whole area seems a bit cramped and flat (Putting all the features in a small area makes it look cartoony/stylish. Flat is bad but cramped might be intentional :D)
The nose seems wide and short. Although the side parts of the nose (I don't know what they're called :D) can widen with an expression like that, the nostrils also move with those parts and change their shape. However, yours are also undetailed so you might already know this.
The front plane of the nose is very rounded which gives it a baby-like look.
The creases in the side parts of the nose also seem a bit unnatural. From what I've seen so far, they're prominent where the side parts meet the face. Though, this might be different because of the expression.
And lastly, the features of the face seem like they could wrap around the skull a bit smoother but I can't say this for sure as this is something I'm struggling with.
Sorry if there is any incoherency and I might have missed some stuff. I'm a bit sleepy :)
Nice work with both models I love the expression. You're doing great. The weekend is there so hope you will catch up. You're almost there
I'm calling it. I am done with SculptJanuary. It was fun while doing it, but the farther I got behind the less fun it was. Plus, the Anthem VIP demo was this weekend, so I was messing around in that all weekend. Fun stuff. I like it, but it's not for everyone. I'm curious about the story since all you get in the demo is one little slice, but the combat feels good. And flying! I love flying so much! I've come to realize I really want a flying game. It's just really fun and adds another dimension to gaming. If you're interested in Anthem, there's an open demo next weekend, too.
Onward with modeling!
silentheart00 you still went much further than I :D Good work this month!
@drgnclw Here are a few nice Sacred Geometry resources to look at:
1
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2
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Sacred Geometry Artis list
Looking forward to see more of your work
silentheart00 Good decision Silent, no point in pushing yourself with something you don't feel like doing anymore, that only gets you stuff your not happy with instead of something that pushes your skills to the next level.
Looking forward to your next work that you enjoy making! 😊
@drgnclw Sorry, forgot to reply. Thanks for pointing those things out to me, and it helps to practice your eye by giving critiques, as well. I agree things are a bit wonky and I need to refocus on anatomy.
ssmurfmier1985 Thanks =]
I thought I'd take a slight break before hopping back on my Challenger and retopo the Deep Sea Beast sculpt. The sharp lines in the face are going to be challenging in regards to edge flow, as seen here:
How to resolve this, if it even matters... I'm not terribly concerned about it, since this will not be a blinking (deforming) section of the mesh, but it would be nice to have a termination point for easier tracking of topology flow, I suppose. I'll keep fiddling or let it bubble in the background.
silentheart00 You should hide some polys junction or reduction 4 to 2 under the hair.
Nice work on sculpt january. You really nailed arms and hands anatomy on this creature.
Looking forward to updates.Well switching gears a little bit for the current Sketchfab challenge. I'm thinking a valkyrie. This is also a good excuse to jumpstart learning some anatomy.
Concept
Sculpt WIP 01
nekronavt Hey, could you give me some direction on anatomy for a fit female? It's pretty rough right now, but I'd like to know if I'm going in the right direction.