Hi there, đź‘‹ I'm Kent Trammell
A Lead Blender Instructor here at CG Cookie.
What am I teaching lately?
My latest Blender course is SESSIONS: Macro. It includes 6 unique projects based on close-up photorealism.
Macro is the second course in the SESSIONS series about creating more projects in less time.Â
I love learning and teach stuff about the wide world of computer graphics.
My 14-year career as a digital artist includes feature film work, 3D amusement park rides, TV commercials, major YouTube channels, and Blender courses for CGC. I'm a generalist that enjoys the entire animation pipeline. But modeling, sculpting, characters, texturing, materials, and rendering are my strongest skills.
When I'm not pushing pixels around I'm dad, husband, wannabe cinephile, avid hobbyist, Rocket League & Smash Bros Melee try-hard.
Check out my Blender courses
Shading the Sci-Fi Helmet
It’s a special time in every Digital Artist’s journey when the desire to desi...
Texturing Game Assets with Blender
Texturing plays a powerful role in computer graphics, but especially for game...
Hard Surface Sculpting and Retopology
Sculpting is fantastic for creating organic shapes, but it can also be used t...
Creating a Jellyfish
Create a school of underwater jellyfish in Blender using clever modifier and ...
Fundamentals of Texturing in Blender 2.7
Textures are 2D images that are designed to influence a 3D model's appearance...
Sculpting the Wrangler Game Character
The second stage of our game character's production is Sculpting. This is whe...
