Starting this so I can keep myself accountable. I want to get better at 3D modeling and I need an external force to keep me going.
Nothing spectacular, but it's something. The first modeling exercise: https://skfb.ly/68ExD
silentheart00 hello silent if i may give u feedback , as u say it is roughfor now , bt if u r going for femal body u may widen the pelvis a little ,push the knees toward the midlle line ,and maybe narrow the shoulders , the neck feels too massive , and i think that u r going for 8 to 9 heads body mesure , u may go for 7 to 7.5 . it will be more obvious one u put some breasts
good work !
silentheart00 sure
For the first one, do you planning a stylized character? For me, it looks like she is a bit stretched in z-axis.
Rib cage space is the same as space from waist to groin, while the last one should be lesser. There is nearly one head length from belly button to both groin and nipple lines.
Arms are connected a bit wide, I think. Maybe this picture will make it clear about what I mean:
I can't tell much more besides that (and what mmalhomsi said) at this stage.
What sources are you using to supply your anatomy and proportions knowledge?
mmalhomsi Thanks! Any help is certainly appreciated. I'll keep those things in mind.
nekronavt Maybe slightly stylized, but still need to ground things in reality. I'm okay with the valkyrie being a little more heroic in proportions, but I would still like to know where to improve.
I have books about anatomy and online references I've compiled. Still helps to have fresh eyes, though. I'll keep those things in mind when I sculpt again.
Thanks for the feedback. I think it's better proportioned now. Still a little hangup on the chest/ribcage area. Defining muscle groups a little more (even though they will be covered by the outfit. But hey, practice.)
mmalhomsi Thanks!
Getting there. I also recently realized Anthem comes out this weekend, sooooooooooooooooo................ maybe I'll make it. For the breasts, I was trying to make them as if they were already sitting in clothing, so they're a bit perkier than left to hang naturally.
Getting there. Need to finish the hands and the ear and the base will be done. Let's see how much I can get done before the deadline, heh. I'm not too worried about the feet since they'll be in shoes.
silentheart00 looking good ! face anatomy is ampecable ! if i may give feedback ; the deltoids feels off but maybe it is just the camera angles!
mmalhomsi Thanks! I'll take another look at the delts, maybe post some different angles.
silentheart00 You going great! Every post it's getting better. I really like the face. Very well defined. And those hands are hard, aren't they? Good luck with the feet :)
I do think the pelvis should be rotated backwards a bit. The abdomen seam a bit to flat now
I took a few days to work on myself, confront some issues that have been eating away at me for a while. Now I'm back with a sculpted hand!
silentheart00 quick notice about proportions. There should be nearly equal space from groin area to the knees and from knees to the start of the feet. For me it looks like your lower leg is a bit longer than it should be, but maybe it's just the perspective.
nekronavt First, the knees were too low. Now the legs are too long. Can't win lol
Some better legs thanks to critiques on the discord channel.
Yeah, a bit strong on definition, but I can always tone that down.
Back muscles, anyone?