Polybook - silentheart00

Starting this so I can keep myself accountable.  I want to get better at 3D modeling and I need an external force to keep me going.

Nothing spectacular, but it's something.  The first modeling exercise: https://skfb.ly/68ExD

2019 Goals


  • numbernine replied

    silentheart00

    That's a lot of commitment to make all of those separate strands :D

  • silentheart00 replied

    numbernine If there's anything I learned from this is there's got to be a better way lol.  I will find it, but for now, this is my best path with the knowledge I have.

  • silentheart00 replied

    Getting there, just one last push!  Then the jewelry and that's all I'm doing with this lol.  A nice resin shader and some renders to top it off.

  • silentheart00 replied

    DONE!  She's having really shaved sides.  I'm not messing with hair anymore.

    Time for the small details!


  • Clint Johnson(clintjohnson) replied

    silentheart00 Looking good.  I think I'd be tired of doing hair too :)  Not sure if there is a better way to create the hair though.  I watched Yansculpts (youtube) create the hair for a Naruto sculpture.  His process for making Naruto's spiky hair seemed pretty close to your workflow.

  • silentheart00 replied

    clintjohnson Thanks!  For something stylized, this might be the workflow.  I just watched a video in the Piero course over using a hair system and textures to make feathers, so I wonder if something like that could work in the future.

  • silentheart00 replied

    Let's do some retopology!  Because it would look so much better when smoothed!

  • silentheart00 replied

    Am I doing this right?  I feel like I missed something...

  • silentheart00 replied

    Is the neck okay?  Doesn't look horrible.

  • William Miller(williamatics) replied

    silentheart00 It's hard to tell from this angle.

  • smurfmier1985 replied

    silentheart00 I dunno for sure about the neck (maybe watch the ‘modeling a head’ part of the mesh modeling bootcamp? @jlampel goes over all the important loops there)

    As for your head I think you’re missing number 3, nose to chin:

  • silentheart00 replied

    ssmurfmier1985 Ah, yes, the ever elusive nose to chin.  I knew I forgot something.  Thanks for the graphic!

  • silentheart00 replied

    Ehhhh, figuring this out.  Not bad.

  • silentheart00 replied

    Phew!  One semester down, more to go!  This was our final in my hardsurface class, a Vespa!  The budget was originally 18k-20k triangles, but the professor increased it to 35k.  However, I had already moved on to the UV unwrapping stage, sooo...  This is it lol.  I love that prof, but he's definitely one of those profs that doesn't explain why certain things should be this way very well.  It's like he's  so used to working with people that knew what to do that he's forgotten how to be beginner-friendly.  He's one hell of an artist, though, so it's good to try to listen to what he says and decipher it.

    Things I would like to have done differently:

    • Used some more of the new budget towards the bolt geometry and not have those items baked.
    • A better understanding of what maps to bake out to get a closer result from materials
    • More guidance on what details are best for a normal map and what is best for actual geometry.

    Well, next semester is suppose to be even more intense with a different prof who explains the why of everything, so let's see how that works.  Forward!

  • silentheart00 replied

    Oh yeah, forgot about my Character class where we made Mr. Freeze!


  • silentheart00 replied

    New semester, new assignments.  For this assignment, we're suppose to retopologize this mouth and the head of our Mr. Freeze sculpts.  The more I dug into the mouth retopo, the more I realized there was no way I could get both done in a week with my other classes demanding my attention.  The professor didn't talk much about retopoing for game-ready assets in class, so I'm wondering if I'm headed in the right direction or not, added too much detail already, or just some general guidelines on where to head next.  My gut is telling me I can have less detail in the teeth, but I still want to get a round enough shape for bakes and stuff.  Any advice is welcome.  Thanks! 

  • silentheart00 replied

    Phew, things have certainly taken my time.  I am unfortunately really struggling mentally in conjunction with the coursework, and especially after today.  I didn't get the position I wanted, which really hurt, but I guess I'll just be the best damn artist anyway.

    One of my classes, we made guitars, one black and white and one variant.  Due to my struggles, I couldn't get everything I wanted, but it's a good effort nonetheless.  This semester feels like a repeat of the last in terms of difficulty, different professor feeling things out, I guess?  It's different.  Regardless, I used 3Ds Max to learn its strengths and weaknesses as a software.

    Black and white

    Variant.

    I would've loved to have carbon fiber as the black material on my variant, but due to time, my own issues, and the nature of the course thus far (hand painting maps), I decided to just have the black painted and the metal look more like a matte metal.

  • spikeyxxx replied

    Hi silent!

    Some sharp edges you've got there;)

    Overall very nice pictures though!

    One thing that's bothering me, is that there appears to be no way to adjust the neck; there is an iron rod inside the neck and in the head there is a 'hole' where you can tighten or loosen it. This is often covered by a little 'plate', but that is not just decoration, it's functional. Most people won't notice that though, apart from @theluthier of course;)

    Still, looking good and it's always nice to see some guitars!

  • smurfmier1985 replied

    I love the design on the variant silentheart00 !

    Great catch spikeyxxx , additionally I don’t see the second knob  for attaching the guitar strap? At the top of the body. Details though, the model overall looks great 😊👍🏻

  • spikeyxxx replied

    MMiranda that second knob is sometimes not visible from this angle, especially on a SG-like model like this one;)