Polybook - silentheart00

Starting this so I can keep myself accountable.  I want to get better at 3D modeling and I need an external force to keep me going.

Nothing spectacular, but it's something.  The first modeling exercise: https://skfb.ly/68ExD

2019 Goals


  • silentheart00 replied

    Got a slightly better back.  I'm going to call this good and move on to the next bit.  Who needs defined feet?

    I do think I'm starting to see the muscle groups a little better now.  Small steps.

  • malhomsi replied


    silentheart00  nice progress ! if i may give u some feedback :  maybe u should givesome volume to the infraspinatous and the teres major , and give some thickness to the latissimus , i think u r going for a muscular femal . if not u may tone down the deltoïdes and the trapezius ! BTW what is the dead line .?

    ps: ur 2d char is pretty good 

    keep the good job ! 

  • silentheart00 replied

    mmalhomsi Thanks.  I'll keep that in mind with fresh eyes today.

    I don't know my deadline, but it would be nice to get this done this month.

  • smurfmier1985 replied

    silentheart00 you're progressing nicely Silent! Don't know too much about sculpting and anatomy so I have been a bit 'silent' (lol), can't provide much useful feedback, but I am following your updates :) keep it up!

  • silentheart00 replied

    ssmurfmier1985 Thanks, Miranda!

  • silentheart00 replied

    Well, ignoring the feet, this is probably the best I got.  Any critiques are welcome.

    https://skfb.ly/6Iw6K

  • malhomsi replied


    silentheart00  good work , if i may give u some feedback : 

    1 - u have to give the trunc the natural curves of the back bone !



    2 - pay attention the back muscles insertion and volume , the V shape for mor muscular body

    3- the arm volume came frome the triceps , give it more volume ( a litlle to the biceps !) the arm feels too tiny



  • silentheart00 replied

    mmalhomsi Thanks.  I'll keep that in mind in the future.

  • silentheart00 replied

    Hair!

  • silentheart00 replied

    Well, I started adding some clothes, but then thought there was a better way to create clothes, so I'm gunna let that noodle around in the background for a while and retopo instead.  Maybe fix the feet, too, to make that feel complete.

  • silentheart00 replied

    Ehhh, trying to figure out this retopo biz.  Might have to look at some refresher courses.

  • silentheart00 replied

    Oh, yeesh, what happened the last few weeks?

    I got caught up in other things, mainly a small health concern while pulling some extreme travelling.  I chalked that up to being dehydrated and not eating much during all of that. I'm much better now, just shouldn't pull something that extreme in the future.

    Now, to refocus on what I'm modeling.

  • silentheart00 replied

    Well, there go my monthly goals out the window 😅 Sometimes life happens, so you gotta do your best when things arise.

    Anywho, I decided to revisit Kilyn's bust by sculpting it again, and I have to say, there is certainly progress since my first sculpt.  It also felt like this took way less time, as well.

    Old sculpt

    New sculpt

    I really need to focus more on completing projects and not just cycle through them.  It's a really bad habit I have and I'm going to spend the time I have left wrapping up any open projects I have.  I say that now, but I have to execute.  Now to tally up the open projects...

  • numbernine replied

    silentheart00 

    Wrapping up projects can be tricky, in part because there's always stuff that can be improved upon. If you have multiple open projects I'd really suggest to write down a concrete goal for each one of them in order to avoid endless tweaking. I haven't checked every page in your polybook but I'm impressed by your anatomy sculpts / retopos! Keep going every day and don't forget to have fun doing it!

  • silentheart00 replied

    numbernine Hey, thanks!  I will definitely take a tally on what's open and gauge what I can get done in the time I have left before grad school.

  • silentheart00 replied

    The past week, I went through part of ShaderForge, translating it from 2.7 to 2.8.  It seems most things are pretty 1:1, but smaller details aren't quite as translatable.  For example, changing the roughness value for a glossy shader node in 2.8 yields a different visual result than in 2.7.  Something behind the scenes changed.  I noticed it with other lessons, as well.  Not a huge thing, just interesting to see.  I also discovered that I have to toggle a setting for Bump/Displacement/Both in 2.8 while it did whatever in 2.7.  But hey, that's the learning process, eh?

    Now I'm figuring out how to add hair to Kilyn.  I'll run with this style for a while, see what happens.

  • silentheart00 replied

    Looks good at this angle lol

  • silentheart00 replied

    Anybody got some Rogaine?

    Slowly getting the hair pieces together, trying to not make it look too repetitive.  Hopefully I can get some clumps forming and just duplicate clumps around.  Good thing I decided to give this character semi-shaggy hair (mildly sarcastic).  But hey, what's life without some challenge?

  • silentheart00 replied

    Sorry for not being active the past couple of weeks.  I was moving!  And what a tiring time that was.  But, I'm back at it.

    Not as bald anymore!  Still a ways to go, though.

  • silentheart00 replied

    Almost there........