Polybook - silentheart00

Starting this so I can keep myself accountable.  I want to get better at 3D modeling and I need an external force to keep me going.

Nothing spectacular, but it's something.  The first modeling exercise: https://skfb.ly/68ExD

2019 Goals


  • silentheart00 replied

    Cleaned it up!  Looks better at a distance lol

  • yukino hatake(yukinoh1989) replied


    silentheart00 really nice work. It looks so great. It's a successful cleanup

  • silentheart00 replied

    Since everybody is making goals for the new year, I figured I should join the band wagon!  Here's my rough plan related to modeling (barring any workshops here =]) for the next 7-ish months until I'm off to grad school.

    January

    • Sculpt January - I haven't participated before, but it looks like a lot of fun and a great way to push my sculpting skills.  Even if I don't finish, it's better than nothing.

    February

    • Polish up the Challenger shaders
    • Light the Challenger
    • Render a scene

    March

    • Sculpt the rest of the pieces for the Kilyn bust
    • Retopologize said pieces
    • Add shaders
    • Light and Render

    April

    • Sculpt Mordecai Pompinski (or Valentino de Fleur)
    • Retopologize
    • Shaders
    • Light and Render

    May

    • Sculpt Chaos
    • Retopologize
    • Shaders
    • Light and Render

    June

    • Sculpt Hazard
    • Retopologize
    • Shaders
    • Light and Render

    July

    • Sculpt a monster
    • Retopologize
    • Shaders
    • Light and Render

    August

    • Packing up and moving to grad school!

    All the while watching as many videos as I can.  I'm currently in the Creature Modeling for Production in the Modeling in Blender flow, so I should be able to have that all watched in about a week or so, then on to the next course!

    Good luck to everyone with their goals!  We got this!

  • smurfmier1985 replied

    silentheart00 good plan! This should be achievable 😄👍🏻

  • Pavel Mazanik(nekronavt) replied

    silentheart00 that's a pretty detailed plan :) Personally, I never planning in such an accurate pieces. Good luck!

  • silentheart00 replied

    ssmurfmier1985 Thanks!

    nekronavt Neither do I, but I know what topics are going to be taught in grad school, so I'd like to get ahead a little bit if I can, especially since it sounds like a very challenging program.

  • Morten Fjellheim(arev) replied

    Good job Silent:)


  • silentheart00 replied

    Sculpt January, Day 01 - Deep Sea

    Time: 5 hours 31 mins

    Sketchfab model

    I actually pulled this from the Beneath the Waves Artstation contest I participated in some time ago.  Feels like forever ago, but it's probably about a year lol.  This was really too ambitious and I got lazy at the end.  But hey, first day down, 30 more to go.

  • silentheart00 replied

    Sculpt January, Day 02 - Delight

    Time: 1 hour 33 mins

    Sketchfab model

    I originally wanted to model a person with a paintbrush and some paints doing this sort of half dance/half painting the air sort of concept, but I didn't like it, so I made a controller instead.  Video games can bring delight to its players, too =]

  • Aaron Rudderham(thecabbagedetective) replied

    silentheart00 I'm liking this once sculpt a day thing, definitely something I wanna pursue at some point, just not this month. I especially love the first one. I dunno what it is but the hard, defined curves of the face just look really stylized and cool to me. Keep it up!

  • silentheart00 replied

    thecabbagedetective Thanks!  The first one is a concept from another contest, a creature that moves very slowly and takes care of the coral reefs.  The hard edges of the face kind of came when I was sculpting, a happy accident that I thought would compliment the softer contours nicely.

  • silentheart00 replied

    Sculpt January, Day 03 - Torso

    Time: 1 hour 43 mins 

    Sketchfab model

    A little backed up, but should be back on track now.  A female torso.  Man, I need to work on anatomy 😅The stomach's not bad, but man, the skeletal components are kinda bad.  Oh well.  Three days down, 28 to go.

  • silentheart00 replied

    Sculpt January, Day 04 - Rotten

    Time: 2 hours 20 mins 

    Sketchfab model

    I thought of zombies and other rotten things, but why not something more spoiled rotten, like Princess Morbucks from the Powerpuff girls?

  • silentheart00 replied

    Sculpt January, Day 05 - Spherical

    Time: 0 hours 22 mins 

    Sketchfab model

    A bit behind.  Here's Day 05.

  • silentheart00 replied

    Sculpt January, Day 06 - Tiny

    Time: 0 hours 50 mins 

    Sketchfab model

    A bit behind.  Here's Day 06.

  • silentheart00 replied

    Sculpt January, Day 07 - Speed

    Time: 1 hours 46 mins 

    Sketchfab model

    A bit behind again.  Here's Day 07, a jet propelled snail!

  • yukino hatake(yukinoh1989) replied


    silentheart00 really nice work on those sculpts. Fun idea with that snail. Love it 

  • silentheart00 replied

    yyukinoh1989 Thanks!

    Sculpt January, Day 08 - Jekyll and Hyde

    Time:  2 hours 13 mins 

    Sketchfab model

    A bit behind still.  I tried going for an angel/devil kind of idea.  Less than successful, I think, because I'm feeling a bit crunched for time.

  • silentheart00 replied

    Sculpt January, Day 09 - Rage

    Time:  2 hours 34 mins 

    Sketchfab model

    All caught up.  Thought I would try an animal.  Could be better, but at least something's done.

    I wonder what that weird shading issue is on the teeth.

  • silentheart00 replied

    Sculpt January, Day 10 - Beard

    Time:  1 hours 15 mins 

    Sketchfab model

    Finally caught up.  I actually felt kind of sick today, an upset stomach sort of thing.  I also could not for the life of me get to sleep last night so I'm (thankfully) quite tired.

    I've noticed my quality went down as I started to get behind, so I'll make more of an effort to stay on track.  Oi, time for some well earned sleep.

    Also, small note: there doesn't seem to be a "polish" brush in 2.8.  The best I got is flatten, so it'll do for now.