Polybook - silentheart00

Starting this so I can keep myself accountable.  I want to get better at 3D modeling and I need an external force to keep me going.

Nothing spectacular, but it's something.  The first modeling exercise: https://skfb.ly/68ExD

2019 Goals


  • silentheart00 replied

    Help

    I don't know what happened, I was able to see the UVs just fine, and now I can't and it's driving me nuts.  They export just fine, so they're there, somewhere.  I've tried selecting a face and hitting L to find it in the UV editor, but it's not working either.  Maybe I accidentally turned off a setting while fiddling on the keyboard.  2.8 Beta.

  • silentheart00 replied

    Moved back to 2.7 until I figure out what's up with 2.8.  Getting there!


  • smurfmier1985 replied

    silentheart00 Can't wait to see this one finished 😬 Keep going!

  • silentheart00 replied

    Oi, texturing across several pieces is a touch more difficult than slapping on a wood texture on a plane lol.  Getting there slowly.

  • yukino hatake(yukinoh1989) replied


    silentheart00 really nice it looks really great already 

  • silentheart00 replied

    yyukinoh1989 Thanks!

    Textures are done!  Now I need to add shaders.  Maybe model those last little details, too.  I know, should've gotten the modeling out of the way, but I was just excited to make textures lol.


  • odunov replied

    silentheart00 I like the asymettry. Getting closer to the final stretch :D

  • yukino hatake(yukinoh1989) replied


    silentheart00 really great work . agree with drgnclw the asymettry is nice done . really look forward to see the shaders added and the final result. its really amazing already keep this up :D

  • smurfmier1985 replied


    silentheart00 Loving the stripes :)

  • silentheart00 replied

    @drgnclw Thanks!  I've been exploring asymmetry for a while now, and it's more interesting to me than symmetry lol.

    yyukinoh1989 ssmurfmier1985 Thanks!

  • silentheart00 replied

    Hrmmm..... Should I move this back into 2.8 now that the textures are done or figure out how to work in the textures into that long chain of nodes...?  It was certainly mush easier in 2.8, but I should figure out how to do it in 2.7 since it's stable....  Hmm......  Maybe I can find answers in the Sci-fi helmet course...

    Anyway, made the car shader from Shader Forge and now I have to figure out how to incorporate the textures into the shader.  To the courses!

  • yukino hatake(yukinoh1989) replied

    silentheart00 not sure what would best you can always switch to 2.8 if it's easyer there. But from the image I see I have to say really nice work love the sparkles effect.

  • Aaron Rudderham(thecabbagedetective) replied

    silentheart00 Final streeeeetch, you can do it man. If I was you I'd probably stick to 2.8, you've come this far, but make a backup just in case.

  • silentheart00 replied

    thecabbagedetective Yeah, might just stick with 2.8 because it's ridiculously easy to mix the texture and principle shader into exactly what I want whereas 2.7 requires a little more thinking.  Just need to get this done (and tout 2.8's superiority =P)! 

  • silentheart00 replied

    Here we go, 2.8 Eevee.  At least the paint job is consistent now.  Time to get the other shaders up to snuff and remember where the settings for shadows are lol.

  • smurfmier1985 replied

    silentheart00 oh man, this is the exciting part, where it comes to life!!! Looking forward to it 😃 

  • yukino hatake(yukinoh1989) replied


    silentheart00 awesome great job so far i look forward to see the finished result . it gonna be awesome

  • odunov replied

    silentheart00 That reminded me of older Need For Speed games. Not because it looks old but because I really liked Dodge Challenger in NFS: Carbon :D

  • silentheart00 replied

    @drgnclw Heh, thanks!  I really like the Challenger's looks.  Something understated and classic about it, unlike the Mustang or Camaro.

  • silentheart00 replied

    Now with fog lights!

    Aaaaaaand I need to clean up the texture a little bit.  Had a feeling the texture would get a little wonky once I added more geometry.  Oh well.  Live and learn.