Starting this so I can keep myself accountable. I want to get better at 3D modeling and I need an external force to keep me going.
Nothing spectacular, but it's something. The first modeling exercise: https://skfb.ly/68ExD
Help
I don't know what happened, I was able to see the UVs just fine, and now I can't and it's driving me nuts. They export just fine, so they're there, somewhere. I've tried selecting a face and hitting L to find it in the UV editor, but it's not working either. Maybe I accidentally turned off a setting while fiddling on the keyboard. 2.8 Beta.
Oi, texturing across several pieces is a touch more difficult than slapping on a wood texture on a plane lol. Getting there slowly.
yyukinoh1989 Thanks!
Textures are done! Now I need to add shaders. Maybe model those last little details, too. I know, should've gotten the modeling out of the way, but I was just excited to make textures lol.
silentheart00 really great work . agree with drgnclw the asymettry is nice done . really look forward to see the shaders added and the final result. its really amazing already keep this up :D
@drgnclw Thanks! I've been exploring asymmetry for a while now, and it's more interesting to me than symmetry lol.
yyukinoh1989 ssmurfmier1985 Thanks!
Hrmmm..... Should I move this back into 2.8 now that the textures are done or figure out how to work in the textures into that long chain of nodes...? It was certainly mush easier in 2.8, but I should figure out how to do it in 2.7 since it's stable.... Hmm...... Maybe I can find answers in the Sci-fi helmet course...
Anyway, made the car shader from Shader Forge and now I have to figure out how to incorporate the textures into the shader. To the courses!
silentheart00 not sure what would best you can always switch to 2.8 if it's easyer there. But from the image I see I have to say really nice work love the sparkles effect.
silentheart00 Final streeeeetch, you can do it man. If I was you I'd probably stick to 2.8, you've come this far, but make a backup just in case.
thecabbagedetective Yeah, might just stick with 2.8 because it's ridiculously easy to mix the texture and principle shader into exactly what I want whereas 2.7 requires a little more thinking. Just need to get this done (and tout 2.8's superiority =P)!
Here we go, 2.8 Eevee. At least the paint job is consistent now. Time to get the other shaders up to snuff and remember where the settings for shadows are lol.
silentheart00 oh man, this is the exciting part, where it comes to life!!! Looking forward to it 😃
silentheart00 awesome great job so far i look forward to see the finished result . it gonna be awesome
silentheart00 That reminded me of older Need For Speed games. Not because it looks old but because I really liked Dodge Challenger in NFS: Carbon :D
@drgnclw Heh, thanks! I really like the Challenger's looks. Something understated and classic about it, unlike the Mustang or Camaro.
Now with fog lights!
Aaaaaaand I need to clean up the texture a little bit. Had a feeling the texture would get a little wonky once I added more geometry. Oh well. Live and learn.