Starting this so I can keep myself accountable. I want to get better at 3D modeling and I need an external force to keep me going.
Nothing spectacular, but it's something. The first modeling exercise: https://skfb.ly/68ExD
mmahir07 Nah, I was just curious as to why. You're paying it forward, and that's cool.
Redid the retopo with the new knowledge I gained. Tried to be really conscious of the choices I made, if they make sense, etc. Things are starting to make sense now.
The journey continues. Might have another go at the shoulder retopology. I think I can do better!
YEAH! I FREAKING DID IT! Here it is, a retopoed bust!
Oh my goodness, ears are challenging. Even more challenging when you're not making a traditional ear! I retried 4 or more times, but each time got better. Holy guacamole! I feel accomplished!
Critiques are always welcome.
Overall, you're doing great and hitting most of the key loops you need, but you do have one missing.
Around the eyes, you're doing great. You have both the loops around the eyes and the raccoon mask that goes around both. You're also doing great with the loops around the nostril and the mouth.
Where you're missing just a little... the one that come from the chin and by the ear.. that one should pass by the ear and go over the top of the head instead of turning at the ear... which now I look you have on the row before it.. but that particular loop (the one currently going past the ear and over the head) I think should turn back up and go over the bridge of the nose just outside the outer eye mask.
This classic CG Cookie tutorial by Jonathan Williamson I'm glad is available on YouTube because it's a great reference for face topology.
https://youtu.be/im9XZf2C1s0
The loop I'm talking about is what helps to form the "smile" crease.
(That video is classic NOT because of the info, but because of the version of Blender, but I think it's still VERY relevant because it's more of a theoretical video that would be true regardless of program your using.)
(also... now I see that video again.. that loop I was talking about turning at the ear does seem to be right)
gradyp Thanks for the feedback. I know there are issues with this, but I just wanted to get it done. I'll keep all of that in mind in the future.
silentheart00 You know, that's the same attitude I used when I made my first char (the one that's my profile pic)... I knew there were a lot of flaws, but I figured I could fix them in later projects.. I just wanted to complete my first posable character :D
gradyp Well, this is more like I need a portfolio for a grad school and the early admissions are in December, so I need to get stuff completed. They don't expect people applying to know 3D, so I'm hoping they view this as a good start, but could be made better, if that makes sense.
MODELING FINISHED.
The mirror is done. The modeling is done. Woohoo!
Shh...... we don't need fog lights.....
Aha! I'm figuring out this texture business! Although, I have a feeling I should've applied the subsurf, saved out the UV map, and then based my texturing off that. But that's learning, right?
silentheart00 Took a closer look at that paint job and it looks great! Looking forward for the finished version.
@drgnclw Thanks! I have a really sweet paint job idea I can finally implement! Might tweak the sparkles in the paint, though, now there's a layer of orange; doesn't show too well.
silentheart00 indeed the sparkles are better visible at front cap then near the windows. There it's not really visible anymore. It really looks great so far