Polybook - silentheart00

Starting this so I can keep myself accountable.  I want to get better at 3D modeling and I need an external force to keep me going.

Nothing spectacular, but it's something.  The first modeling exercise: https://skfb.ly/68ExD

2019 Goals


  • silentheart00 replied

    mmahir07 Nah, I was just curious as to why.  You're paying it forward, and that's cool.

  • silentheart00 replied

    Redid the retopo with the new knowledge I gained.  Tried to be really conscious of the choices I made, if they make sense, etc.  Things are starting to make sense now.

  • silentheart00 replied

    The journey continues.  Might have another go at the shoulder retopology.  I think I can do better!

  • silentheart00 replied

    YEAH!  I FREAKING DID IT!  Here it is, a retopoed bust!

    Oh my goodness, ears are challenging.  Even more challenging when you're not making a traditional ear!  I retried 4 or more times, but each time got better.  Holy guacamole!  I feel accomplished!

    Critiques are always welcome.

  • Mahir Tasin(mahir07) replied


    silentheart00 Good job!

  • silentheart00 replied

    mmahir07 Thanks!

  • Grady Pruitt(gradyp) replied

    Overall, you're doing great and hitting most of the key loops you need, but you do have one missing. 

    Around the eyes, you're doing great. You have both the loops around the eyes and the raccoon mask that goes around both. You're also doing great with the loops around the nostril and the mouth.

    Where you're missing just a little... the one that come from the chin and by the ear.. that one should pass by the ear and go over the top of the head instead of turning at the ear... which now I look you have on the row before it.. but that particular loop (the one currently going past the ear and over the head) I think should turn back up and go over the bridge of the nose just outside the outer eye mask.

    This classic CG Cookie tutorial by Jonathan Williamson I'm glad is available on YouTube because it's a great reference for face topology.  
    https://youtu.be/im9XZf2C1s0

    The loop I'm talking about is what helps to form the "smile" crease.

    (That video is classic NOT because of the info, but because of the version of Blender, but I think it's still VERY relevant because it's more of a theoretical video that would be true regardless of program your using.)

    (also... now I see that video again.. that loop I was talking about turning at the ear does seem to be right)

  • silentheart00 replied

    gradyp Thanks for the feedback.  I know there are issues with this, but I just wanted to get it done.  I'll keep all of that in mind in the future.

  • Grady Pruitt(gradyp) replied


    silentheart00 You know, that's the same attitude I used when I made my first char (the one that's my profile pic)... I knew there were a lot of flaws, but I figured I could fix them in later projects.. I just wanted to complete my first posable character :D

  • silentheart00 replied

    gradyp Well, this is more like I need a portfolio for a grad school and the early admissions are in December, so I need to get stuff completed.  They don't expect people applying to know 3D, so I'm hoping they view this as a good start, but could be made better, if that makes sense.

  • silentheart00 replied

    MODELING FINISHED.

    The mirror is done.  The modeling is done.  Woohoo!

    Shh...... we don't need fog lights.....

  • smurfmier1985 replied

    silentheart00 Nice!! How about some window wipers..?

  • silentheart00 replied

    ssmurfmier1985 Shh... we don't need no stinking window wipers....

  • smurfmier1985 replied
  • silentheart00 replied

    Aha!  I'm figuring out this texture business!  Although, I have a feeling I should've applied the subsurf, saved out the UV map, and then based my texturing off that.  But that's learning, right?


  • smurfmier1985 replied

    silentheart00 I spy with my little eye texturing in 2.8!! Great progress 😊

  • silentheart00 replied

    ssmurfmier1985 lol, thanks!  Now I'm making progress!

  • odunov replied

    silentheart00 Took a closer look at that paint job and it looks great! Looking forward for the finished version.

  • silentheart00 replied

    @drgnclw Thanks!  I have a really sweet paint job idea I can finally implement!  Might tweak the sparkles in the paint, though, now there's a layer of orange; doesn't show too well.

  • yukino hatake(yukinoh1989) replied


    silentheart00 indeed the sparkles are better visible at front cap then near the windows. There it's not really visible anymore. It really looks great so far