Been too busy with actual intern work, which I can't show just yet. Haven't forgotten this project though, and now had time to do some work on it. redid the canopy since the previous version just wasn't good enough and I've come bit more in ways of using hardops and booleans.
#76 and onto trying to actually making likeness sculpt. got many more monrning ahead. :D
and this is who its supposed to be
#78 more of the same guy. likeness is totally different ballpark than your generic human face. :D
Last teaser on this one. shoudl get this thing wrapped up in few evenings now. if not then weekend. :)
@theluthier Hi Kent, taggin you here, hope its ok. finished watching the tombstone live stream, wish i could have watched it live, but alas, my current schedule just makes it impossible.
anyways, looking forward for your anatomy course. and the mindset you have learning the face is great, something i'm myself trying to achieve currently (as you might have noticed the couple sculpts that are lying around here :D ) and making a mindmap was something that i had in mind aswell, not as cool as you had it. but now that already gave me idea to do it myself. :)
anyways, my question is, what sources you used for it? I got hard copy of Anatomy for artists and illustrators by gottfried bammess recently and going through that when i'm not on computer, and its awesome resource. but what good online resources you could recommend? since your course is not out yet? :)
louhikarme As I researched sources, I too was recommended Gottfried Bammess' book and I almost bought one of the anatomy4sculptors.com books. In the end though, I felt that buying an expensive book would cause me to favor that source above others and I would simply be regurgitating someone else's knowledge. As a teacher myself I try to develop *my own* understanding as much as I can. So I opted to collaborate the plethora of anatomy sources across the internet. In short: I googled a LOT.
Anatomy information is widely accessible online from academic, medical, plastic surgery, and artistic websites in the form of images, videos, and 3D models. In fact since it's so prevalent the issue becomes too many sources especially when they're often slightly different from one another. I.e. some sources use latin anatomical terms while others use shortened/modern (?) terms and others use laymans terms (slang almost). So my process was to compare numerous sources and find the middle ground between them all.
It's been a slow process but after putting in the time and effort I believe my knowledge and model are my own and quite reliable. Maybe not enough to be a plastic surgeon but certainly enough to sculpt the human with the underlying anatomy as my guide.
Thanks, aye, you actually summed my results when i was looking more sources to get into memorising the names, and the sheer amount of sources was something that meant i'd need to go through alot aswell, which in sense of research is not a bad thing, however the limited time is.
that said, i'll have to allocate more time on this and write everything down aswell, to get stuff burned into brain. Can't wait to see the course. :)
#83 decided to make yday's symmetrical sculpt more lifelike with asymmetrical and more likeness from the ref.
#84 went back to one of the earliest and tried to make it more living and not 100% symmetrical.
#85 getting used to make big shapes without dyntopo and just use remeshed mesh.
Man, I don't want to be rude, or to demoralize or something, but if I were you, I would rethink your approach, because there is very little progress for that huge amount of heads. You shouldn't just conveyour it - it leads nowhere. You should really study it.