Been too busy with actual intern work, which I can't show just yet. Haven't forgotten this project though, and now had time to do some work on it. redid the canopy since the previous version just wasn't good enough and I've come bit more in ways of using hardops and booleans.
#117
more layering and variations. also realising what i should do more in the sculpting and what i should leave for substance, like all the microdetails and damage, unless ofocurse its some profound scar that defines the whole shapes.
His lips seem flat/non-existant. Puffing them up would make it look a lot better.
I know, however, thats how my face looks. :D don't have puffy lips. :)
#120
more tweaks and testing how marmoset render will look. mainly if i need ot adjust textures.
#123 few days ill. went back to the other head. tweaked few things. need to retopo and then start doing non symmetry
#126 them eyes. :D something was still buggin me with the eyes, and it did finally click me. the eyes were just a tad too far and the upper arc wasnt the way it supposed to be.
Been awhile.. life and all that. anyways, haven't been idle though. working on some hard surface stuff and anatomy studies.
this is allmost finished. getting it into ue4 and some renderes from there.
Been in coding land past month, needed little bit time off and decided to put this bit further this morning.