Been too busy with actual intern work, which I can't show just yet. Haven't forgotten this project though, and now had time to do some work on it. redid the canopy since the previous version just wasn't good enough and I've come bit more in ways of using hardops and booleans.
louhikarme One day I'll sculpt like Kaj.........deep breaths........whew..........one day.......
blanchsb start today. one hour practice. just a head, or a hand. just focus on it. and after hour what ever it looks. let it go. even if it turned out great.
point being, its practice, its not meant to be finished. and more importanly, it teaches you to abandon your work and not get too attached to it. because next one will be even better. :)
end is near with this project. couple more paint variants and then doing lods.
| will see after 30 of these if there is some improvement. :)
You haven't reached the 30 days yet, but the improvement is obvious!
Thanks. :) still loads to look and learn in anatomy. but, each day it seems some things comes easier than before, therefore more time on other areas. so at some point i should get basemesh done in a hour that is acceptable for details.
Will these be used in an actual game, or are they just practice?
so, couple more paintjobs (in substance still), just need to export the masks out to ue4 and tweak the final materials. and then also import the stripped down lowpoly version and setup lods.
It took me a second to realize that the second image was of the back of the head and not a weird insect.