Been too busy with actual intern work, which I can't show just yet. Haven't forgotten this project though, and now had time to do some work on it. redid the canopy since the previous version just wasn't good enough and I've come bit more in ways of using hardops and booleans.
#1
same with heads. just hour a time. only base form and shapes. no details.
Sneak peak on from the Sniper Rifle project. modeled in blender, textured in substance and final asset in ue4. this beaty render though is marmoset. might see if i do some shots in eevee aswell.