Polybook - Kaj Suominen

Been too busy with actual intern work, which I can't show just yet. Haven't forgotten this project though, and now had time to do some work on it. redid the canopy since the previous version just wasn't good enough and I've come bit more in ways of using hardops and booleans.

  • Kaj Suominen(louhikarme) replied

    starting to get close. need to cut cockpit area and make that. also tons of details needs to be added. and ofcourse texturing. 

  • Matthew Fricker(frikkr) replied

    Looking nice :)

  • Kaj Suominen(louhikarme) replied

    started the interior of the cockpit. most of the panels done. still lots of work to be done. chair is still just a blockout form and main controls missing.

  • Kaj Suominen(louhikarme) replied

    a moment to reflect things still need to be done. :)

  • Kent Trammell replied

    louhikarme Good to see more of your work since the character workshop! Here's to mechs 🤘

  • Kaj Suominen(louhikarme) replied

    thanks :) other stuff i've been working is still under wraps, will see when i get permission to post them. :)

  • Kaj Suominen(louhikarme) replied


    cockpit starting to shape up. the chair is on rails so that the pilot can actually get in it.

  • Kaj Suominen(louhikarme) replied

    allmost done with the highpoly. lowpoly and texturing are soon upon me. :)

  • Kaj Suominen(louhikarme) replied

    Think the high poly for outer stuff is done, cockpit insides is another matter, needs cleanup. next up lowpoly and texturing. :)

  • Kaj Suominen(louhikarme) replied

    been a while and haven't really have time to forward this. with 2.79 principled shader decided to try it still on the blender high poly... needs enviroment though.. bit lonesome pic.

  • Kaj Suominen(louhikarme) replied

    Since the mech seems to become eternity project, i needed to clear my head and do something quick. :)



  • Kaj Suominen(louhikarme) replied

    Continuing with Space theme.

  • Kaj Suominen(louhikarme) replied

    Finally after a year wait I can show the stuff I did for Descendent Studios and their upcoming shooter Desccent. uploaded ships to gallery, but wanted to drop this one here aswell. since this I think was the most fun i had. 

  • smurfmier1985 replied

    louhikarme you made some awesome looking ships Kaj! Love them 😄

  • Kaj Suominen(louhikarme) replied


    ssmurfmier1985 Thank you. it was a blast learning to work within bunch of constraints/limits and deadlines. :)

  • Kaj Suominen(louhikarme) replied

    This was supposed to be just a concept eevee render, but after night sleep and fresh eyes, i think i'll take this one further and to ue4 as a bigger scene.

  • Clint Johnson(clintjohnson) replied

    louhikarme man, love your take on the Zentraedi Officer's Battle Pod mecha :)

  • Kaj Suominen(louhikarme) replied

    clintjohnson Thanks. :)

  • Kaj Suominen(louhikarme) replied

    Trying out shapes with booleans and cutting cutters with cutter and cutters. :) still needs lot of work.

  • Kaj Suominen(louhikarme) replied

    I think its enough for this and start getting these into ue4 now and finish lighting there.