This effect is popular in the Sci-fi genre and it's a fun material to build.
This molten material features highly-detailed geometric displacement, multi-layered procedural textures, and adaptive subdivision. It's a hot chapter.
As a precious metal, gold is commonly used for jewelry, decorations, statues, and currency to name a few. The yellowy metallic reflection is it's main characteristic. But in this lesson we're going further to create an ancient/hammered/raw kind of gold. Since metal is one of the easiest materials to recreate thanks to Cycles' physically based reflection and lighting, the bonus of this course is the last lesson that demonstrates the process of consolidating a complex node network into a Node Group. Node Groups function as singular material nodes that make it easy to interface with a complex material.