This effect is popular in the Sci-fi genre and it's a fun material to build.
This molten material features highly-detailed geometric displacement, multi-layered procedural textures, and adaptive subdivision. It's a hot chapter.
Physically based is the new standard for creating materials. Instead of relying on diffuse and specular components separately, PBR shaders work with roughness and real reflections. To create most any opaque material, you'll just need to adjust four settings:
In these lessons, we'll dive into what each of those settings is for and how to set up your own PBR shader using Cycles. Then, you'll be able to spend less time tweaking and more time creating awesome textures!