Always on the look-out for a new way to present 3D models, in this lesson I explore a specific kind of 3D print resin that seems tailor-made to accentuate form and shape.
A specific finish for metallic objects, brushed metal's key characteristic is the 'stretching' of reflections across a model's surface. It's common with kitchen appliances, jewelry, household accessories, and more.
Carbon fiber is a great material that can be used anywhere from the trim on a fancy sports car to a scraped up sci-fi helmet. Since it can be molded into practically any shape and can be ten times stronger (and five times lighter!) than steel, carbon fiber goes well with anything high tech.
Vehicle rendering is one of the most popular uses of computer graphics. Car paint has a specific look and feel that leans heavily on the concept of "fresnel".
Sure it's not 1995 anymore, but turning your 3D model into clip art is totally cool! Plus this shader exposes you to some unconventional usage of nodes.
Dazzling gems and crystals are relevant to jewelry, pirate treasure, a monarch's crown, and anything else that needs bedazzling. The emphasis in this chapter is on manipulating complex refractions despite an object's simple surface.
This precious metal focuses on reflection and bump texture as it's primary characteristics of surface quality. Additionally, the last lesson demonstrates the consolidation process of a node group.
Leather makes a good procedural candidate because it’s used often for things like car interiors, furniture, and clothing among others. So an artist’s material library benefits from having a flexible material that’s not restricted by image textures and UVs.