• 1. 3D Print Resin
    Always on the look-out for a new way to present 3D models, in this lesson I explore a specific kind of 3D print resin that seems tailor-made to accentuate form and shape.
  • 2. Bodies of Water
    This chapter involves light refraction and absorption as characteristics of water collections.
  • 3. Brushed Metal
    A specific finish for metallic objects, brushed metal's key characteristic is the 'stretching' of reflections across a model's surface. It's common with kitchen appliances, jewelry, household accessories, and more.
  • 4. Carbon Fiber
    Carbon fiber is a great material that can be used anywhere from the trim on a fancy sports car to a scraped up sci-fi helmet. Since it can be molded into practically any shape and can be ten times stronger (and five times lighter!) than steel, carbon fiber goes well with anything high tech.
  • 5. Car Paint
    Vehicle rendering is one of the most popular uses of computer graphics. Car paint has a specific look and feel that leans heavily on the concept of "fresnel".
  • 6. Clip Art
    Sure it's not 1995 anymore, but turning your 3D model into clip art is totally cool! Plus this shader exposes you to some unconventional usage of nodes.
  • 7. Dispersion
    This is the optical phenomenon that occurs when light passes through transparent material causing the separation of the color spectrum.
  • 8. Gemstones & Ice
    Dazzling gems and crystals are relevant to jewelry, pirate treasure, a monarch's crown, and anything else that needs bedazzling. The emphasis in this chapter is on manipulating complex refractions despite an object's simple surface.
  • 9. Gold
    This precious metal focuses on reflection and bump texture as it's primary characteristics of surface quality. Additionally, the last lesson demonstrates the consolidation process of a node group.
  • 10. Hologram

    This effect is popular in the Sci-fi genre and it's a fun material to build.

  • 11. Lava

    This molten material features highly-detailed geometric displacement, multi-layered procedural textures, and adaptive subdivision. It's a hot chapter.

  • 12. Leather
    Leather makes a good procedural candidate because it’s used often for things like car interiors, furniture, and clothing among others. So an artist’s material library benefits from having a flexible material that’s not restricted by image textures and UVs.
  • 13. Marble
    A natural stone that’s used often in architecture, countertops, tile, and statues/sculptures among other things.
  • 14. PBR
    Create a shader group node based on a modern standard.
  • 15. Snow
    This is the white stuff that falls from the sky during the winter time.
    • Snow
      Playing 29 min
  • 16. Speed Boost
    A simple trick to speed up render times for materials using bump maps.
  • 17. Wood
    Expert-level lesson about procedural wood grain. NOTE: This is from guest author Bartek Skorupa.
    • Wood
      Playing 42 min

Lava: Introduction

A Material so hot it's Molten

Let's be honest with one another: We all need a procedural lava material the way Frodo needs the lava river at the bottom of Mt. Doom. Lucky for us both, this chapter covers exactly that. From the charred, igneous, black crust to the bright glowing yellowy-orange magma cracks, and everything in between, Blender + Cycles offers the nodes we need to get the job done without painting a single texture or unwrapping a single UV island.

What You'll Learn

This lava material is designed to be a realistic, robust shader inspired by photographic reference. The result is a fairly complex node network that can be confusing to navigate if we don't stay organized. The key take-aways from this chapter:

  • Using of the Voronoi Texture's "Cells" mode + Separate RGB node to generate an intuitive mask layer.
  • Reaching new levels of procedural randomization by influencing vector curves with textures.
  • Taking advantage of Adaptive Subdivision for maximum geometric detail (micropolygons) and fasted render time.

Applications

The beauty of robust procedural materials is that they can be used for multiple situations. In addition to a lava stream, this same shader can also be used to create a fantasy molten planet.

CC Music: "Bilderbergin" by Robbero

Materials

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