• 1. 3D Print Resin
    Always on the look-out for a new way to present 3D models, in this lesson I explore a specific kind of 3D print resin that seems tailor-made to accentuate form and shape.
  • 2. Bodies of Water
    This chapter involves light refraction and absorption as characteristics of water collections.
  • 3. Brushed Metal
    A specific finish for metallic objects, brushed metal's key characteristic is the 'stretching' of reflections across a model's surface. It's common with kitchen appliances, jewelry, household accessories, and more.
  • 4. Carbon Fiber
    Carbon fiber is a great material that can be used anywhere from the trim on a fancy sports car to a scraped up sci-fi helmet. Since it can be molded into practically any shape and can be ten times stronger (and five times lighter!) than steel, carbon fiber goes well with anything high tech.
  • 5. Car Paint
    Vehicle rendering is one of the most popular uses of computer graphics. Car paint has a specific look and feel that leans heavily on the concept of "fresnel".
  • 6. Clip Art
    Sure it's not 1995 anymore, but turning your 3D model into clip art is totally cool! Plus this shader exposes you to some unconventional usage of nodes.
  • 7. Dispersion
    This is the optical phenomenon that occurs when light passes through transparent material causing the separation of the color spectrum.
  • 8. Gemstones & Ice
    Dazzling gems and crystals are relevant to jewelry, pirate treasure, a monarch's crown, and anything else that needs bedazzling. The emphasis in this chapter is on manipulating complex refractions despite an object's simple surface.
  • 9. Gold
    This precious metal focuses on reflection and bump texture as it's primary characteristics of surface quality. Additionally, the last lesson demonstrates the consolidation process of a node group.
  • 10. Hologram

    This effect is popular in the Sci-fi genre and it's a fun material to build.

  • 11. Lava

    This molten material features highly-detailed geometric displacement, multi-layered procedural textures, and adaptive subdivision. It's a hot chapter.

  • 12. Leather
    Leather makes a good procedural candidate because it’s used often for things like car interiors, furniture, and clothing among others. So an artist’s material library benefits from having a flexible material that’s not restricted by image textures and UVs.
  • 13. Marble
    A natural stone that’s used often in architecture, countertops, tile, and statues/sculptures among other things.
  • 14. PBR
    Create a shader group node based on a modern standard.
  • 15. Snow
    This is the white stuff that falls from the sky during the winter time.
    • Snow
      Playing 29 min
  • 16. Speed Boost
    A simple trick to speed up render times for materials using bump maps.
  • 17. Wood
    Expert-level lesson about procedural wood grain. NOTE: This is from guest author Bartek Skorupa.
    • Wood
      Playing 42 min

Car Paint


car
With cars, bikes and other vehicles being a very common subject matter in digital art, Car Paint is a very popular material in the 3D industry. We all should know how to build a decent one. In this video you will see how to build a blue car paint material using the CG Cookie shader totem. The end result is a robust and flexible material that can be applied to a wide range of vehicles, like Mike Pan’s popular BMW scene pictured below. 

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Materials