single materials

Shader Forge | Understanding Shaders in Cycles Render Engine

Instructors:
Jonathan Lampel, Kent Trammell

Understanding Shaders in Cycles Render Engine: A Comprehensive Course


In the vast and complex world of computer graphics, the art of shading stands as a cornerstone. Shading, or the creation and application of materials (often referred to as shaders), serves as the skin of any CG artwork. It can dictate how real, how tactile, or how dreamy a scene can appear.

This course is tailored to delve deep into the nuances of constructing materials for the Cycles render engine in Blender, a leading open-source 3D software.

Importance of Shaders:


1. Breathing Life into Scenes
 Quality shading can transform a simple model into a realistic representation. Imagine a dragon with lifelike scales glistening in the sunlight or the subtle reflection of city lights on a rain-soaked street. Proper shaders bring such visions to life.
  
2. Avoiding the Uncanny Valley:
On the flip side, poor shaders can make a scene feel unrealistic or 'off'. This can result in the scene landing in the 'uncanny valley', where an object looks almost real but just not quite right, often evoking discomfort or eeriness.

Diverse Possibilities:
With the vast array of tools and capabilities that Cycles offers, the potential for diverse material creation is immense. From hyper-realistic skin to otherworldly alien textures, the sky's the limit.

The Power of Shaders:


Transformative Capabilities:
A simple 3D model can be drastically transformed by the shaders applied. A single model of a sphere, for instance, can be made to look like a rusty metal ball, a translucent glass orb, or a fuzzy tennis ball, all with the magic of shaders.

Enhanced Storytelling:
Materials and shaders aren't just about aesthetics; they're tools for storytelling. The way a character's skin reacts to light, the texture of an ancient artifact, or the reflection in a haunted mirror - all these add layers to the narrative.

Tool for Digital Artists:
Mastering shaders is akin to a painter mastering their brush strokes. It's an essential skill that every digital artist should have in their repertoire, and it can set apart novices from experts.

Conclusion:

In this course, we will embark on a journey to explore the full capabilities of the Cycles render engine in crafting exquisite shaders.

By the end of this series, not only will you have a better grasp of the technicalities but also an appreciation of the artistry behind shading.

With shaders being such a critical aspect of CG artwork, mastering them will undeniably amplify the quality and depth of any scene you create.

Get this course and 269 others by joining CG Cookie

Awarded upon completion:
100xp +
Course Curriculum
  • 1. 3D Print Resin
    Always on the look-out for a new way to present 3D models, in this lesson I explore a specific kind of 3D print resin that seems tailor-made to accentuate form and shape.
  • 2. Bodies of Water
    This chapter involves light refraction and absorption as characteristics of water collections.
  • 3. Brushed Metal
    A specific finish for metallic objects, brushed metal's key characteristic is the 'stretching' of reflections across a model's surface. It's common with kitchen appliances, jewelry, household accessories, and more.
  • 4. Carbon Fiber
    Carbon fiber is a great material that can be used anywhere from the trim on a fancy sports car to a scraped up sci-fi helmet. Since it can be molded into practically any shape and can be ten times stronger (and five times lighter!) than steel, carbon fiber goes well with anything high tech.
  • 5. Car Paint
    Vehicle rendering is one of the most popular uses of computer graphics. Car paint has a specific look and feel that leans heavily on the concept of "fresnel".
  • 6. Clip Art
    Sure it's not 1995 anymore, but turning your 3D model into clip art is totally cool! Plus this shader exposes you to some unconventional usage of nodes.
  • 7. Dispersion
    This is the optical phenomenon that occurs when light passes through transparent material causing the separation of the color spectrum.
  • 8. Gemstones & Ice
    Dazzling gems and crystals are relevant to jewelry, pirate treasure, a monarch's crown, and anything else that needs bedazzling. The emphasis in this chapter is on manipulating complex refractions despite an object's simple surface.
  • 9. Gold
    This precious metal focuses on reflection and bump texture as it's primary characteristics of surface quality. Additionally, the last lesson demonstrates the consolidation process of a node group.
  • 10. Hologram

    This effect is popular in the Sci-fi genre and it's a fun material to build.

  • 11. Lava

    This molten material features highly-detailed geometric displacement, multi-layered procedural textures, and adaptive subdivision. It's a hot chapter.

  • 12. Leather
    Leather makes a good procedural candidate because it’s used often for things like car interiors, furniture, and clothing among others. So an artist’s material library benefits from having a flexible material that’s not restricted by image textures and UVs.
  • 13. Marble
    A natural stone that’s used often in architecture, countertops, tile, and statues/sculptures among other things.
  • 14. PBR
    Create a shader group node based on a modern standard.
  • 15. Snow
    This is the white stuff that falls from the sky during the winter time.
    • Snow
      Playing 29 min
  • 16. Speed Boost
    A simple trick to speed up render times for materials using bump maps.
  • 17. Wood
    Expert-level lesson about procedural wood grain. NOTE: This is from guest author Bartek Skorupa.
    • Wood
      Playing 42 min