BC1-1808 Homework, Aaron Rudderham

Collaborations

My homework thread for the  August 2018 Class.


Week 1: Page 3

Week 2: Page 9

  • smurfmier1985 replied

    thecabbagedetective That's better indeed, I like the pitchfork very old skool 😜

  • Katerina Novakova(shiennar) replied

    thecabbagedetective I finally found my way here. I already liked the houses a lot, but put together, they make an impressive street. And the posed humans are great - my only tip is that they are not too easy to read against the background. You might be able to find better lighting setup that could make them pop out more. But I'm only too well aware how difficult night scenes are to make, so I don't really have any recommendations for you, I'm afraid.

  • n647 replied

    great work really, love the architecture and how you used the buildings, tons of detail and looks great :D

  • Zsolt Cseh(csehz) replied

    thecabbagedetective Aaron you will be a star also in this class, so much liking those house designs and the overall atmosphere. Personally without those human characters, but anyhow great

  • Aaron Rudderham(thecabbagedetective) replied

    shiennar Thanks, I appreciate the feedback! Adjusted the lighting a bit so I hope you'd consider this improved!

  • Aaron Rudderham(thecabbagedetective) replied

    n647 Why ta very much!


  • Aaron Rudderham(thecabbagedetective) replied

    csehz Haha, you're too kind! I feel you on the characters though, I wanted to tell a story with them but naturally modeling humans with little more than basic shapes is certainly a challenge, a challenge it seems I wasn't prepared to take on lol.


  • Aaron Rudderham(thecabbagedetective) replied

    Right, I have updated my homework for the third and final time, improving the lighting and the Eevee render.

  • silentheart00 replied

    thecabbagedetective Ah, yes!  Now I know what the weapon is lol.  Good job!

  • Wilco Wilbrink(carrotnl) replied


    thecabbagedetective Yes! Lightning is much better now.  Great job!

  • Kent Trammell replied

    This thread is 🔥

    Excellent job, Aaron. Skilled blendering, helpful insight, and even entertainment. The trifecta! Obviously you're getting an A++ on the homework. No surprise there.

    Though I will echo Katerina about the characters blending into the background. Since you are telling a story, I think you need to introduce blurring (depth of field) where the background is out of focus and the characters in focus. It's a hard choice since you've put so much effort into the background, but it will surely help the composition.

    Heh kinda funny that I'm giving you this level of critique on a primitives-only exercise 😅

  • Aaron Rudderham(thecabbagedetective) replied

    @theluthier UGH DOF WHY DO I KEEP FORGETTING IT EXISTS.


    Thank you very much though! You know where I said that I wouldn't be editing it again? Yeah, that's a promise broken now haha. Kinda glad you've only seen it now because the lighting has improved tremendously thanks to feedback. And hey, no worries about the feedback, I'm glad to hear it!

  • Aaron Rudderham(thecabbagedetective) replied


    @theluthier Just letting you know I added the DoF. I noticed it was a little overbearing in my Blood Money render so I hope I didn't make it too subtle here.

  • Aaron Rudderham(thecabbagedetective) replied

    ccarrotnl Ta very much, it's the one thing I primarily strive to improve on!


  • Jake Korosi(jakeblended) replied


    thecabbagedetective I did notice that in your Blood Money render.  DOF most naturally happens when smaller objects are very close to the camera, so too much of it can tend to make your scene look a bit like a miniature-model set.  


    This scene, by the way, is incredible as usual.  I want to visit that world!  You know, when Mr. Stabby isn't around. :)

  • Aaron Rudderham(thecabbagedetective) replied


    jakeblended Yeah, it'd almost make sense in this context but I think I managed to make it seem balanced.

  • Kent Trammell replied

    jakeblended Makes a good point about depth of field. It's a slippy slope in that it can be magic to a render while it also can ruin a render if not done well. One of the common issues is things feeling miniature.

    Easily the best insight I've had to depth of field is using a quality camera. If anyone has access to a nice camera, *play around with depth of field* for your renders' sake.

  • Aaron Rudderham(thecabbagedetective) replied


    @theluthier Gonna assume the camera on my 5 year old phone doesn't qualify then? Haha, but yeah I think I hit a happy medium with this one (at least with the people, didn't add any to the other one yet). Probably gonna go back to Blood Money and tone it down a bit. It's all these little detailed parts that make or break renders and I just forget about them all lol.

  • Aaron Rudderham(thecabbagedetective) replied


    jakeblended Oh wow I didn't even notice your compliment at the bottom, thank you very much! Sorry about that.

  • Jake Korosi(jakeblended) replied


    thecabbagedetective 

    I had edited it in after making the post, probably while you were already typing out your reply, heh.