BC1-1808 Homework, Aaron Rudderham

Collaborations

My homework thread for the  August 2018 Class.


Week 1: Page 3

Week 2: Page 9

  • Aaron Rudderham(thecabbagedetective) replied

    @theluthier  Yeah I did that a while back, maybe I should post that for comparison? But I just wanna say this isn't actually my finished homework, I just like to do daily updates like I did in last class. I still have more things to add, so should I keep doing that now I've been graded? 'Cause I wanna use my homework to my full potential, both for personal growth and to help others.

  • Kent Trammell replied

    thecabbagedetective Oh whoops, I missed that the first image was a WIP. Heh well sure, keep pushing it further if you'd like! There's room for 1 or 2 +'s to be tacked on to your grade 👍

  • Aaron Rudderham(thecabbagedetective) replied

    @theluthier  Great! Time to get to work then.

  • Aaron Rudderham(thecabbagedetective) replied

    Day 2 done!


    Damn am I looking forward to this coming together. Built another - admittedly more simplistic - building along with a path and a few pieces of clutter:


    Pro tip: if you're gonna be duplicating a lot of geometrically identical objects then use Alt+D as opposed to Shift+D, this does two things:

    A - Makes it so that editing one edits them all, so if you add a material or move vertices in edit mode it'll affect them all (though do note object mode geometry manipulation only affects that specific one).

    B - Decreases memory used, which will allow your viewport to run faster (if/when it starts to get hectic) and for your scene to render quicker.


    Looking at it longer the second building looks considerably more bare than the other, I definitely intend to improve that. Gonna be uploading the file when I'm done so y'all can have a poke around if you are so well inclined, but for now that's a day!

  • smurfmier1985 replied

    thecabbagedetective That's a great tip! Didn't know that. Definitely going to use that from now on. Thanks Aaron for sharing 😊

    Also, I love how your scene is coming together. Love the little lights in there, that's a nice touch. The road looks great! I'll be looking forward to your update tommorow to see some more of this good stuff!

  • silentheart00 replied

    Looking good, man!

  • Wilco Wilbrink(carrotnl) replied

    Realy nice. Keep it up! 👍

  • Mahir Tasin(mahir07) replied

    Pretty nice!! :) 

  • Aaron Rudderham(thecabbagedetective) replied

    ssmurfmier1985 Yeah that tip has possibly saved me hours in render time haha, and ta for the feedback!

  • Aaron Rudderham(thecabbagedetective) replied

    silentheart00  ccarrotnl mmahir07 Thank you alllllll kindly!


  • Kent Trammell replied

    thecabbagedetective I use duplicate linked fairly often but never learned the hotkey. Great tip! Thanks for sharing 🙇🏻‍♂️

    And it looks like you're going for the record of most primitives in a primitive scene. Do it up! 🤘

  • Aaron Rudderham(thecabbagedetective) replied

    @theluthier The teacher has become... the taught...


    Nah in all seriousness glad to be of help! I'm more than happy to wear that title, believe it or not but I had much grander plans for my primitives exercise involving an army but I decided that yeah... that's probably too much haha.

  • Zsolt Cseh(csehz) replied

    thecabbagedetective Aaron I always wanted to mention once that you are so talented, selecting grandiose projects and working very hard, while having just less than one year experience in Blender? You will be a star after another one :-)

    Great progress as always, it is nice to visit your BC1-1808 room, great atmosphere here

  • Aaron Rudderham(thecabbagedetective) replied

    csehz Well damn, that's mighty kind of you, thanks! I hope you're right, this is the biggest thing going for me. Glad to hear about the atmosphere as well, nice to know this place is inviting.

  • yukino hatake(yukinoh1989) replied

    Wow so amazing . Those lights too are damn pretty :D
    Did you recorded this xD I wish i could see youre proces in this . trully amazing work . a lot of nice fine details.
    How long you model already ?

  • Aaron Rudderham(thecabbagedetective) replied

    yyukinoh1989 Why ta very much! As I've said before lighting was a real weakness of mine so I'm striving to improve, glad to hear it's coming along nicely! And unfortunately no, though it's a cool idea. Brought up the idea of streaming my creations to a friend and they seemed receptive of the idea so maybe that's something I should try? Could be fun! Also it's a bit difficult to pinpoint how long I've spent so far but if I include today's work I'd say probably 3-4 hours or so.

  • Aaron Rudderham(thecabbagedetective) replied

    Day 3 done!


    So here's my third - and presumably last - medieval house for this render. Certainly better than the second house. This is what I primarily   ̶s̶t̶o̶l̶e̶  ̶f̶r̶o̶m̶   was inspired by and made a few changes. 


    Also here's the camera angle for which the scene shall be taking place:



    Copy pasted a couple buildings as you can see, a good showcase of where Alt+D is really damn useful. Hopefully I'll be done tomorrow, just gotta fill in the blanks essentially. Hope you had an enjoyable gander and good luck to you all!

  • smurfmier1985 replied

    thecabbagedetective I love how this is coming together! I like the low camera angle too, though I did notice that it looks a bit like your holding your camera askew, the slope of the street seems fairly steep. Great work Aaron, looking forward to some colors :-D

  • yukino hatake(yukinoh1989) replied


    thecabbagedetective 

    damn this is beautifull . That Suzanne too on the top of the house really Nice tought about it . 

  • Aaron Rudderham(thecabbagedetective) replied

    ssmurfmier1985 Ta very much, and yeah the angled camera is intentional. Providing all goes well it'll make sense when it's finished!