CLASS ANNOUNCEMENT #7 (July 5, 2018): BC3-1806 is officially over! The Class Wrap stream recording is available to watch and the closing post is on page 63. Please take a minute to fill out the Questionnaire 🙇🏻♂️
CLASS ANNOUNCEMENT #6 (June 20, 2018): Week 4's stream recording has been edited together - curse you computer freeze! - and is available to watch. This is the final week of the class! Spend some time sculpting a wild and crazy vehicle design and let's finish strong 💪
Also a reminder that we will be having a 5th stream to wrap up the class on July 3rd, so don't miss that.
CLASS ANNOUNCEMENT #5 (June 20, 2018): Check out Week 3's stream recording if you missed the broadcast! I also updated Week 3's homework for those of you that want to finish your vehicle exterior.
CLASS ANNOUNCEMENT #4 (June 13, 2018): Week 2's stream recording is now available to watch if you missed the broadcast. Also the additional timelapse video mentioned in the stream is available here.
CLASS ANNOUNCEMENT #3 (June 11, 2018): Week 1 is done! Thanks for getting your homework submitted on time. Here's a link to the report card if you'd like to keep track of your grades throughout the class. Onward to Week 2!
CLASS ANNOUNCEMENT #2 (June 6, 2018): Week 1's stream recording is now available if you missed it. Also I've secured a concept car blueprint thanks to the talented 2D/3D artist, Milen Ivanov (see page 9 of this thread to download it). This is the vehicle I'll be modeling and you're welcome to model it as well if you don't want to find your own!
CLASS ANNOUNCEMENT #1 (June 4, 2018): Class is in session! Today officially begins the BC3-1806 class. Please check the syllabus below for Week 1's focus and assignments. Begin watching the pre-recorded courses if you haven't already and begin searching for a cool vehicle you want to model. The first Live Event is tomorrow at 2pm EST - SEE YOU THERE! 😎
Vehicle model by Chris Kuhn on blendwap.com
Welcome to the CGCookie Class: Vehicle Modeling with Blender! Here by popular demand, this class is designed to be a holistic learning experience about the art of modeling vehicles. If you’re diligent in watching all content and hitting homework deadlines, by the end of the class you'll be prepared to build digital vehicles to your heart's content! This is an intermediate-to-advanced class which means you’ll do best by having some experience with Blender and 3D modeling before committing to this class.
This is the third "Class" format where Citizen members are invited to focus together on a particular topic/skill for a month. Participation looks like this:
WHEN? The class will take place from June 4th through July 2nd (ish)
Abstract: Vehicle modeling is pure hard surface modeling. Therefore it's important to be proficient with general polygon modeling techniques. This first week we're ramping into this particular modeling skillset to prepare us for the vehicle modeling extravaganza to come!
Goal of the Week: Level-up and/or dust off your hard-surface modeling skills.
Pre-recorded course to watch:
Week 1 Live Event (Remember to RSVP!)
Homework:
Abstract: When I say "Imagine a vehicle" I'll bet a million dollars you're thinking about the exterior. And that's why the exterior is important. It defines everything about a vehicle's visual perception: Style, utility, purpose. This week we're going to build a vehicle exterior based on concepts like building to scale and building from blueprints.
Goal of the Week: Build the exterior of your chosen vehicle based on blueprints. This will be good practice in strict adherence to orthographic front/side/back/top view modeling.
Pre-recorded courses to watch:
Week 2 Live Event (Don't forget to RSVP)
Homework:
Model by Neubi on blendswap.com
Abstract: The insides of vehicles involve more organic, soft shapes as well as opportunity for lots of fine hard surface details. Often vehicles renders focus on the exterior where the interior can be hidden or approximated. But not in this class!
Goal of the Week: Model the interior of your chosen vehicle to gain experience with fine hard-surface details in a confined space.
Pre-recorded courses to watch: Admittedly we don't have much in this context specifically...
Week 3 Live Event (Don't forget to RSVP)
Homework:
Abstract: There's another facet of vehicle modeling that doesn't involve strict adherence to blueprints. Instead, Concept Sculpting is about designing a vehicle from scratch using the artistic approach of digital sculpting. This can be an extremely fun, experimental method for creating unique vehicles.
Goal of the Week: Sculpt a vehicle exterior from scratch; Practice hard-surface sculpting techniques.
Pre-recorded courses to watch: Again we don't have much in this context specifically, but we have a couple courses that cover hard-surface sculpting in general:
Week 4 Live Event (Don't forget to RSVP)
Homework:
This thread is reserved for CG Cookie Citizens that are participating in the "Vehicle Modeling with Blender" class. Its purpose is to serve as central communication for all participating Citizens (excluding Hobby plan Citizens) to ask Kent and fellow participants questions and to post homework. As the instructor of the class, Kent will be monitoring this thread on a daily basis (especially Mon-Thurs) throughout the month of June to review homework and answer questions.
Free members are welcome to observe the thread but please respect that communication is reserved for Citizens.
I asked a question in today's session about subsurface edges bleeding over, and I couldn't describe it. I still can't lol, but I did fix the problem by giving some thickness to the mesh (extruding the edge of a panel) and then setting corners where the mesh was bleeding to a crease value of 1.0.
That fixed the problem if anyone encounters that particular issue.
I like the technique shown in the stream much more than starting to block out, like Kent said, step by step with a finished panel each time.
My second panel done, am I going in the right direction?
Hi guys,
Just started modeling my car. Here's what i was able to achieve during day1. Hope you like it :)
And wires
Hi @theluthier, I can see a few people in the report card got a C for vehicle choice. Is this for submissions that didn't have blueprints? I didn't want to make my post too long, so I hid them behind a link. But maybe the Cs are for something else I missed?
I already submitted a blueprint image in Week 1 homework, but I was wondering if it is okay to work on the Concept Car from Milen Ivanov instead.
Homework Submission Week 1:
My apologies for this extremely late post but Here's my submission of the small plane model.
I was unable to get to the modelling with primitives exercise.
The car I'll attempt to model for this class is the mini cooper. Blueprints below.
@theluthier After yesterday stream I am going lighting fast with modeling the car, picked up quite a few modeling tips that are making all the difference in the world. And after watching you start to model your car, I immediately saw what I was doing wrong and now the topology doesn't look so mushy and muddy. Still not perfect but it's going so much better now, thanks!
Hey kent is there any intention of making a class on shading cars or vehicles in general?
@theluthier Thanks, nice to be back. The “simple” airplane project has been on my to do list for a long time. Thanks for the motivation to get it done!
williamatics I know what you mean. Hopefully you find it was worth it. If for nothing else, just to train your mind's eye to see the different pieces.
ddoulos4iesou Ahhh I so want to know what you mean! If you could record a video of your bleeding-over mesh and how you fixed it, I'd appreciate it.
shiennar Yes, I gave C's to submissions that didn't have blueprints but did state a vehicle of choice. It's just a technicality for standardizing/measuring XP. I went back and checked your submission and indeed you did post a link! My bad, I just missed it. Grade updated 👍
yoddathehunter Yes certainly. I was late providing Milen's artwork. It's a challenge but fun car to model!
kkjcummings It's all good. There haven't been too many late submissions. I'm just glad you're participating!
You did a great job on the plane. Really crisp model all around👌