CLASS ANNOUNCEMENT #7 (July 5, 2018): BC3-1806 is officially over! The Class Wrap stream recording is available to watch and the closing post is on page 63. Please take a minute to fill out the Questionnaire 🙇🏻♂️
CLASS ANNOUNCEMENT #6 (June 20, 2018): Week 4's stream recording has been edited together - curse you computer freeze! - and is available to watch. This is the final week of the class! Spend some time sculpting a wild and crazy vehicle design and let's finish strong 💪
Also a reminder that we will be having a 5th stream to wrap up the class on July 3rd, so don't miss that.
CLASS ANNOUNCEMENT #5 (June 20, 2018): Check out Week 3's stream recording if you missed the broadcast! I also updated Week 3's homework for those of you that want to finish your vehicle exterior.
CLASS ANNOUNCEMENT #4 (June 13, 2018): Week 2's stream recording is now available to watch if you missed the broadcast. Also the additional timelapse video mentioned in the stream is available here.
CLASS ANNOUNCEMENT #3 (June 11, 2018): Week 1 is done! Thanks for getting your homework submitted on time. Here's a link to the report card if you'd like to keep track of your grades throughout the class. Onward to Week 2!
CLASS ANNOUNCEMENT #2 (June 6, 2018): Week 1's stream recording is now available if you missed it. Also I've secured a concept car blueprint thanks to the talented 2D/3D artist, Milen Ivanov (see page 9 of this thread to download it). This is the vehicle I'll be modeling and you're welcome to model it as well if you don't want to find your own!
CLASS ANNOUNCEMENT #1 (June 4, 2018): Class is in session! Today officially begins the BC3-1806 class. Please check the syllabus below for Week 1's focus and assignments. Begin watching the pre-recorded courses if you haven't already and begin searching for a cool vehicle you want to model. The first Live Event is tomorrow at 2pm EST - SEE YOU THERE! 😎
Vehicle model by Chris Kuhn on blendwap.com
Welcome to the CGCookie Class: Vehicle Modeling with Blender! Here by popular demand, this class is designed to be a holistic learning experience about the art of modeling vehicles. If you’re diligent in watching all content and hitting homework deadlines, by the end of the class you'll be prepared to build digital vehicles to your heart's content! This is an intermediate-to-advanced class which means you’ll do best by having some experience with Blender and 3D modeling before committing to this class.
This is the third "Class" format where Citizen members are invited to focus together on a particular topic/skill for a month. Participation looks like this:
WHEN? The class will take place from June 4th through July 2nd (ish)
Abstract: Vehicle modeling is pure hard surface modeling. Therefore it's important to be proficient with general polygon modeling techniques. This first week we're ramping into this particular modeling skillset to prepare us for the vehicle modeling extravaganza to come!
Goal of the Week: Level-up and/or dust off your hard-surface modeling skills.
Pre-recorded course to watch:
Week 1 Live Event (Remember to RSVP!)
Homework:
Abstract: When I say "Imagine a vehicle" I'll bet a million dollars you're thinking about the exterior. And that's why the exterior is important. It defines everything about a vehicle's visual perception: Style, utility, purpose. This week we're going to build a vehicle exterior based on concepts like building to scale and building from blueprints.
Goal of the Week: Build the exterior of your chosen vehicle based on blueprints. This will be good practice in strict adherence to orthographic front/side/back/top view modeling.
Pre-recorded courses to watch:
Week 2 Live Event (Don't forget to RSVP)
Homework:
Model by Neubi on blendswap.com
Abstract: The insides of vehicles involve more organic, soft shapes as well as opportunity for lots of fine hard surface details. Often vehicles renders focus on the exterior where the interior can be hidden or approximated. But not in this class!
Goal of the Week: Model the interior of your chosen vehicle to gain experience with fine hard-surface details in a confined space.
Pre-recorded courses to watch: Admittedly we don't have much in this context specifically...
Week 3 Live Event (Don't forget to RSVP)
Homework:
Abstract: There's another facet of vehicle modeling that doesn't involve strict adherence to blueprints. Instead, Concept Sculpting is about designing a vehicle from scratch using the artistic approach of digital sculpting. This can be an extremely fun, experimental method for creating unique vehicles.
Goal of the Week: Sculpt a vehicle exterior from scratch; Practice hard-surface sculpting techniques.
Pre-recorded courses to watch: Again we don't have much in this context specifically, but we have a couple courses that cover hard-surface sculpting in general:
Week 4 Live Event (Don't forget to RSVP)
Homework:
This thread is reserved for CG Cookie Citizens that are participating in the "Vehicle Modeling with Blender" class. Its purpose is to serve as central communication for all participating Citizens (excluding Hobby plan Citizens) to ask Kent and fellow participants questions and to post homework. As the instructor of the class, Kent will be monitoring this thread on a daily basis (especially Mon-Thurs) throughout the month of June to review homework and answer questions.
Free members are welcome to observe the thread but please respect that communication is reserved for Citizens.
I'm so pumped for this!!!! I missed the first beginner class, and I didn't think I was at the level to participate in the stylized character class. I'm totally down for this!
That sounds very very exciting, so modeling a car, it would be awesome to complete this class.
The schedule sounds challenging but let's try and bravely jumping into it :)
Basically Kent thanks that you scheduled it for June, because that gives possibility to watch through the tutorials in advance
I am definitally joining this class. While I am disappointed that I have to wait until June to take the class, I am exited at the prospect of modeling spaceships and tanks. I am especially pleased to see that there will be a concept sculpting lesson. Thank you for teaching, @theluthier!
williamatics I originally said this class would be in May during a recent stream, but it proved to be too much work finding a car concept, getting permission, and organizing the curriculum - also I'm off work for a week in May. It'll be a lot of fun though! I'm looking very forward to it.
Sweet, it's surf time in hard surface waters. I'm catching that wave, Jhonny Utah.
To me, cars seem like the hardest vehicles to model because they're so flowy and organic. You need to get every reflection exactly right in order for it to look good. For, say, a helicopter, the structure is more rigid, so it's much easier, even though it has more detail.
williamatics Yes I'll be modeling a conceptual sports car, but the techniques are intended to be applicable for vehicles in general. I'd love to see someone model a WWII tank or something during the class.
@theluthier Maybe i can finally commit one month for this and do the hotrod i've had blocked out for so long inspired by mad max fury road.. (though whole this year has been schedule nightmare on any extra stuff so don't know what my june will look like.. :D )
How exciting! I hoped we could get the class on May, but now I think it's better this way. A full month to complete the listed courses! A new battle against procrastination begins!
I'm considering doing one of these autobots for week 1 to 3:
I had a design in my mind for a while, week 4 looks like a perfect opportunity to make it real!
Should I make blueprints from these toys, or just looking at them and using photos? Making the blueprints could be nice for practice... 🤔
Oh well I have a lot of time to prepare them... Oh no I'm already procrastinating!
louhikarme This would be the perfect class to finish your hotrod. I hope to see you there June, Kaj!
jack07 Blue prints are ideal for modeling vehicles, whereas they're less ideal for character modeling. If you can make blueprints for these toys, that'd be awesome!
I'm calling dibs! I was thinking this would be about medium difficulty. After looking at tons of reference I was totally wrong, but I'm up for the challenge! I will use some blue prints, that I've gotten the artist's permission to use (not from the original designer) for the base shape, in conjunction with some screen shots/online images for the detailing. I'm not sure how all the copy-write stuff works so....
Original design by Daniel Simon http://danielsimon.com/
Tron Legacy is a Walt Disney Pictures production :)
zzachzellman That looks more like a hard difficulty. I can only dream of doing something like that.
zzachzellman I'd say a medium to advanced difficulty - somewhere in between. Getting the curvy surfaces right is probably going to be the hardest part rather than a bunch of fine details like in some vehicles. This will be very cool to see modeled!