CLASS ANNOUNCEMENT #7 (July 5, 2018): BC3-1806 is officially over! The Class Wrap stream recording is available to watch and the closing post is on page 63. Please take a minute to fill out the Questionnaire 🙇🏻♂️
CLASS ANNOUNCEMENT #6 (June 20, 2018): Week 4's stream recording has been edited together - curse you computer freeze! - and is available to watch. This is the final week of the class! Spend some time sculpting a wild and crazy vehicle design and let's finish strong 💪
Also a reminder that we will be having a 5th stream to wrap up the class on July 3rd, so don't miss that.
CLASS ANNOUNCEMENT #5 (June 20, 2018): Check out Week 3's stream recording if you missed the broadcast! I also updated Week 3's homework for those of you that want to finish your vehicle exterior.
CLASS ANNOUNCEMENT #4 (June 13, 2018): Week 2's stream recording is now available to watch if you missed the broadcast. Also the additional timelapse video mentioned in the stream is available here.
CLASS ANNOUNCEMENT #3 (June 11, 2018): Week 1 is done! Thanks for getting your homework submitted on time. Here's a link to the report card if you'd like to keep track of your grades throughout the class. Onward to Week 2!
CLASS ANNOUNCEMENT #2 (June 6, 2018): Week 1's stream recording is now available if you missed it. Also I've secured a concept car blueprint thanks to the talented 2D/3D artist, Milen Ivanov (see page 9 of this thread to download it). This is the vehicle I'll be modeling and you're welcome to model it as well if you don't want to find your own!
CLASS ANNOUNCEMENT #1 (June 4, 2018): Class is in session! Today officially begins the BC3-1806 class. Please check the syllabus below for Week 1's focus and assignments. Begin watching the pre-recorded courses if you haven't already and begin searching for a cool vehicle you want to model. The first Live Event is tomorrow at 2pm EST - SEE YOU THERE! 😎
Vehicle model by Chris Kuhn on blendwap.com
Welcome to the CGCookie Class: Vehicle Modeling with Blender! Here by popular demand, this class is designed to be a holistic learning experience about the art of modeling vehicles. If you’re diligent in watching all content and hitting homework deadlines, by the end of the class you'll be prepared to build digital vehicles to your heart's content! This is an intermediate-to-advanced class which means you’ll do best by having some experience with Blender and 3D modeling before committing to this class.
This is the third "Class" format where Citizen members are invited to focus together on a particular topic/skill for a month. Participation looks like this:
WHEN? The class will take place from June 4th through July 2nd (ish)
Abstract: Vehicle modeling is pure hard surface modeling. Therefore it's important to be proficient with general polygon modeling techniques. This first week we're ramping into this particular modeling skillset to prepare us for the vehicle modeling extravaganza to come!
Goal of the Week: Level-up and/or dust off your hard-surface modeling skills.
Pre-recorded course to watch:
Week 1 Live Event (Remember to RSVP!)
Homework:
Abstract: When I say "Imagine a vehicle" I'll bet a million dollars you're thinking about the exterior. And that's why the exterior is important. It defines everything about a vehicle's visual perception: Style, utility, purpose. This week we're going to build a vehicle exterior based on concepts like building to scale and building from blueprints.
Goal of the Week: Build the exterior of your chosen vehicle based on blueprints. This will be good practice in strict adherence to orthographic front/side/back/top view modeling.
Pre-recorded courses to watch:
Week 2 Live Event (Don't forget to RSVP)
Homework:
Model by Neubi on blendswap.com
Abstract: The insides of vehicles involve more organic, soft shapes as well as opportunity for lots of fine hard surface details. Often vehicles renders focus on the exterior where the interior can be hidden or approximated. But not in this class!
Goal of the Week: Model the interior of your chosen vehicle to gain experience with fine hard-surface details in a confined space.
Pre-recorded courses to watch: Admittedly we don't have much in this context specifically...
Week 3 Live Event (Don't forget to RSVP)
Homework:
Abstract: There's another facet of vehicle modeling that doesn't involve strict adherence to blueprints. Instead, Concept Sculpting is about designing a vehicle from scratch using the artistic approach of digital sculpting. This can be an extremely fun, experimental method for creating unique vehicles.
Goal of the Week: Sculpt a vehicle exterior from scratch; Practice hard-surface sculpting techniques.
Pre-recorded courses to watch: Again we don't have much in this context specifically, but we have a couple courses that cover hard-surface sculpting in general:
Week 4 Live Event (Don't forget to RSVP)
Homework:
This thread is reserved for CG Cookie Citizens that are participating in the "Vehicle Modeling with Blender" class. Its purpose is to serve as central communication for all participating Citizens (excluding Hobby plan Citizens) to ask Kent and fellow participants questions and to post homework. As the instructor of the class, Kent will be monitoring this thread on a daily basis (especially Mon-Thurs) throughout the month of June to review homework and answer questions.
Free members are welcome to observe the thread but please respect that communication is reserved for Citizens.
vapsman88 Thanks for the feedback, John!
The quality of submissions was amazing and maybe a little intimidating
I really want classes to be a safe, unintimidated place to learn. Is there anything I can do to make you and others not feel intimidated?
I look forward to seeing you in August 👍
The quality of submissions was amazing and maybe a little intimidating.
vapsman88 I know what you mean feeling it a little intimidating, since homeworks arrive with absolutely great quality, but you should not see like that.
Everyone has a relative level in the Class, for example I am a father of a small kid who only in the evening can start Blender with around having potential to model something in maximum 10 hours per week.
In this way my personal chance is to select something which is a challenge but seems achievable - on my level. Evidently the quality will be rather in the bottom of an advanced class like this one in June, but the point is what you take out personally from the month.
Anyway just a small practical advice, if you have time constraint better to use the before month of the class to prepare as much as possible, then having more chance to keep the tempo and finish the weekly homeworks
Was wondering why I didnt get credit for submitting my exterior in week 3
My submission for week 3 is on page 48, could you please check your spreadsheet grades? I would like the additional xp thanks.
https://cgcookie.com/t/1123-bc3-1806-june-2018-class-homepage-vehicle-modeling-with-blender?page=48
thecabbagedetective congratulation for the highest grades, you were simply awesome with both your work and inspiration gave to the community.
csehz You're too kind haha, but thank you very much. Nice to know I had a positive effect on the community, and let it be known that you guys helped me a bunch too!
@theluthier Once again, things were learned. What a tremendous class...and incredible work from everyone all around. I can't wait to do this again and be inspired by everyone's work once more!
I've filled out the questionnaire as well. The one about the next class was a hard question, because I seriously want to see ALL of those classes become reality, ha! But in the end I had to make a choice. :)
@theluthier Oh shoot I missed your conclusion post! Thank you so much for everything Kent, what a trip!
It's not that often I succeed in keeping a constant pace in modelling, a big humongous thank you to the community as well. You kept me motivated and eager to go beyond my limits. Seeing that everybody was so dedicated to post their WIP and submission left me no excuse to procrastinate and really fueled me with energy to go beyond my limits. A round of applause for you, you were incredible.
Being a VA was an honor, I hope I managed to be as helpful as possible :) I realized it's something I enjoy doing (helping people, that is), so I'll be more than happy to keep helping if you think I'm worht it !
Looking forward to see your finished work on the shading/lighting thread (and also to finish mine :P )
Cheers and have a good one!
/Thibaut.
csehz Thanks for the reply. I agree I should have hit the ground running prior, but will try that next time.
~John
ddoulos4iesou My apologies - I remember replying to your submission post with a grade but failed to record it. The extra XP has been added! Thanks for pointing out the correction.
jakeblended Heh well I want all those Class options to happen at some point, so it's more a vote of immediacy I suppose. But I'm glad to read of you continuing interest!
tbrbn You've been a very helpful VA! Thank you for your commitment, assistance and modeling badassery 🙇🏻
@theluthier Excellent class, which i had more time in my days to participate more, alas sometimes you have to prioritase, However, learned few things and also got couple revelations and mixed stuff around with existing stuff. so even though couldn't give more time future will be better anyhow. :)
@theluthier I don't see it on the report card. Is there some reason?
Edit: Okay I see now you added the xp to my user account. Thank you.
@theluthier ... Kent, I'm going back and watching some of the class live stream videos that I could not attend. For the vehicle modeling course, I have found two sources of blueprints that have been useful. ...http://the-blueprints.com and http://carblueprints.info ... some are free, some are paid. But there are plenty of free blueprints for class purposes if you want to check them out and reference them in later instructions.