CLASS ANNOUNCEMENT #7 (July 5, 2018): BC3-1806 is officially over! The Class Wrap stream recording is available to watch and the closing post is on page 63. Please take a minute to fill out the Questionnaire 🙇🏻♂️
CLASS ANNOUNCEMENT #6 (June 20, 2018): Week 4's stream recording has been edited together - curse you computer freeze! - and is available to watch. This is the final week of the class! Spend some time sculpting a wild and crazy vehicle design and let's finish strong 💪
Also a reminder that we will be having a 5th stream to wrap up the class on July 3rd, so don't miss that.
CLASS ANNOUNCEMENT #5 (June 20, 2018): Check out Week 3's stream recording if you missed the broadcast! I also updated Week 3's homework for those of you that want to finish your vehicle exterior.
CLASS ANNOUNCEMENT #4 (June 13, 2018): Week 2's stream recording is now available to watch if you missed the broadcast. Also the additional timelapse video mentioned in the stream is available here.
CLASS ANNOUNCEMENT #3 (June 11, 2018): Week 1 is done! Thanks for getting your homework submitted on time. Here's a link to the report card if you'd like to keep track of your grades throughout the class. Onward to Week 2!
CLASS ANNOUNCEMENT #2 (June 6, 2018): Week 1's stream recording is now available if you missed it. Also I've secured a concept car blueprint thanks to the talented 2D/3D artist, Milen Ivanov (see page 9 of this thread to download it). This is the vehicle I'll be modeling and you're welcome to model it as well if you don't want to find your own!
CLASS ANNOUNCEMENT #1 (June 4, 2018): Class is in session! Today officially begins the BC3-1806 class. Please check the syllabus below for Week 1's focus and assignments. Begin watching the pre-recorded courses if you haven't already and begin searching for a cool vehicle you want to model. The first Live Event is tomorrow at 2pm EST - SEE YOU THERE! 😎
Vehicle model by Chris Kuhn on blendwap.com
Welcome to the CGCookie Class: Vehicle Modeling with Blender! Here by popular demand, this class is designed to be a holistic learning experience about the art of modeling vehicles. If you’re diligent in watching all content and hitting homework deadlines, by the end of the class you'll be prepared to build digital vehicles to your heart's content! This is an intermediate-to-advanced class which means you’ll do best by having some experience with Blender and 3D modeling before committing to this class.
This is the third "Class" format where Citizen members are invited to focus together on a particular topic/skill for a month. Participation looks like this:
WHEN? The class will take place from June 4th through July 2nd (ish)
Abstract: Vehicle modeling is pure hard surface modeling. Therefore it's important to be proficient with general polygon modeling techniques. This first week we're ramping into this particular modeling skillset to prepare us for the vehicle modeling extravaganza to come!
Goal of the Week: Level-up and/or dust off your hard-surface modeling skills.
Pre-recorded course to watch:
Week 1 Live Event (Remember to RSVP!)
Homework:
Abstract: When I say "Imagine a vehicle" I'll bet a million dollars you're thinking about the exterior. And that's why the exterior is important. It defines everything about a vehicle's visual perception: Style, utility, purpose. This week we're going to build a vehicle exterior based on concepts like building to scale and building from blueprints.
Goal of the Week: Build the exterior of your chosen vehicle based on blueprints. This will be good practice in strict adherence to orthographic front/side/back/top view modeling.
Pre-recorded courses to watch:
Week 2 Live Event (Don't forget to RSVP)
Homework:
Model by Neubi on blendswap.com
Abstract: The insides of vehicles involve more organic, soft shapes as well as opportunity for lots of fine hard surface details. Often vehicles renders focus on the exterior where the interior can be hidden or approximated. But not in this class!
Goal of the Week: Model the interior of your chosen vehicle to gain experience with fine hard-surface details in a confined space.
Pre-recorded courses to watch: Admittedly we don't have much in this context specifically...
Week 3 Live Event (Don't forget to RSVP)
Homework:
Abstract: There's another facet of vehicle modeling that doesn't involve strict adherence to blueprints. Instead, Concept Sculpting is about designing a vehicle from scratch using the artistic approach of digital sculpting. This can be an extremely fun, experimental method for creating unique vehicles.
Goal of the Week: Sculpt a vehicle exterior from scratch; Practice hard-surface sculpting techniques.
Pre-recorded courses to watch: Again we don't have much in this context specifically, but we have a couple courses that cover hard-surface sculpting in general:
Week 4 Live Event (Don't forget to RSVP)
Homework:
This thread is reserved for CG Cookie Citizens that are participating in the "Vehicle Modeling with Blender" class. Its purpose is to serve as central communication for all participating Citizens (excluding Hobby plan Citizens) to ask Kent and fellow participants questions and to post homework. As the instructor of the class, Kent will be monitoring this thread on a daily basis (especially Mon-Thurs) throughout the month of June to review homework and answer questions.
Free members are welcome to observe the thread but please respect that communication is reserved for Citizens.
dostovel Dang Omar :)
Thats looking amazing! loving the shading you have in the tyres too, fantastic stuff :)
ffreddie82 Good job, Marc. You even went as far to add trim and crisp construction/panel lines. A-quality work 👍
jakeblended Looks great, Jake! I agree that the sculpt has done it's job and it would be ready to retopo. It's an A in my book 👍
dieedi Good call on modeling that arm shape. Actually the cube shape would probably be easier to model as well haha. But it's great practice anyway!
williamatics I like the fighter jet direction. Those sharp features make it look sleek and menacing in the air. You've earned an A 👍
ddoulos4iesou I was about to say, "that's the smoothest sculpt I've ever seen!" Lol well it sounds like you more than achieved the goal. In fact the sculpt would only be the first step in a production scenario. Retopo would result in the final model, so good job! It's an A from me.
Decided to put these all in one message because I've already posted like 4 and yeah... don't wanna be spammy...
Wow do I know the feeling lol. No worries though - it's the not-ideal nature of this forum thread. No one holds spamming messages against the poster. I'm just glad to see you and other 'spammers' so active this month.
louhikarme Fantastic concept sculpt, Kaj! I can easily see this in battlestar galactica or star trek. You really pushed it this week. A+ work 👏
tthepainter It's coming along! Bit by bit - keep up the good work. Stay on target, stay on target... 👊
dieedi You've kinda surpassed the class requirements and are going off on your own - I LOVE IT.
dostovel THAT TIRE MATERIAL. It looks like a freshly washed and polished tire..like, nearly perfect. Amazing job, Omar. And overall fantastic job lighting your vehicle. Yeah it's not the assignment but...I can't not give you an A for the endeavor!
The one concrete note I'd give is the reflections of the glass. Especially with the front windshield, the reflections feel too strong and very wobbly. As if the model is quite bumpy. Still, brilliant work for having zero guidance on the topic 👏
Homework Submission Week 4
Well maybe it went a little bit wild, but finally in the stone age things had to be like that :D
With the crazy idea using a bird as stone age car mirror to sign when another car comes behind, surprised even myself :-)
Anyhow it was a fun to warm up the sculpting skills since March, thanks a lot Kent for this class again
Sketchfab link - https://skfb.ly/6zXRG
jakeblended gltf exporter for blender and unreal engine. having to juggle fbx with blender is a chore i hope with gltf will be past. that includes riggin and animation, so will be going back and forth past courses here in cgcookie, since when you don't do something everyday, you tend to forget things, and there is so much little things that i know i've forgotten in animation that i need a refresher. and more hard surface sculpting. :)
Homework submission week 4
Sculpting a vehicle was such a fun thing to do even though at first it sounded pretty scary. It indeed gave free hands and there were situations when I had to brake a bit before it turned too stylized. The most difficult thing was sculpting the windshield and eventually I ended modeling it traditionally after there was no result of trying to get it even.
Here's a Sketchfab link for the silly Dune Buggy and for a bonus here's one warm up sculpt that went out of hand.
I also rendered one version for easy viewing:
@theluthier There is still lot to learn, and i want to try out if you can do zbrush level hard surface sculpting. as i was testing bit with the ship, i think i need to dive into more on how to combine kitbash elements and and making clear edges with minimal cleanup with pinch/crease.
and incorporate that to have clean workflow to make game assets, speeding the lowpoly side of it.