CLASS ANNOUNCEMENT #7 (July 5, 2018): BC3-1806 is officially over! The Class Wrap stream recording is available to watch and the closing post is on page 63. Please take a minute to fill out the Questionnaire đđ»ââïž
CLASS ANNOUNCEMENT #6 (June 20, 2018): Week 4's stream recording has been edited together - curse you computer freeze! - and is available to watch. This is the final week of the class! Spend some time sculpting a wild and crazy vehicle design and let's finish strong đȘ
Also a reminder that we will be having a 5th stream to wrap up the class on July 3rd, so don't miss that.
CLASS ANNOUNCEMENT #5 (June 20, 2018): Check out Week 3's stream recording if you missed the broadcast! I also updated Week 3's homework for those of you that want to finish your vehicle exterior.
CLASS ANNOUNCEMENT #4 (June 13, 2018): Week 2's stream recording is now available to watch if you missed the broadcast. Also the additional timelapse video mentioned in the stream is available here.
CLASS ANNOUNCEMENT #3 (June 11, 2018): Week 1 is done! Thanks for getting your homework submitted on time. Here's a link to the report card if you'd like to keep track of your grades throughout the class. Onward to Week 2!
CLASS ANNOUNCEMENT #2 (June 6, 2018): Week 1's stream recording is now available if you missed it. Also I've secured a concept car blueprint thanks to the talented 2D/3D artist, Milen Ivanov (see page 9 of this thread to download it). This is the vehicle I'll be modeling and you're welcome to model it as well if you don't want to find your own!
CLASS ANNOUNCEMENT #1 (June 4, 2018): Class is in session! Today officially begins the BC3-1806 class. Please check the syllabus below for Week 1's focus and assignments. Begin watching the pre-recorded courses if you haven't already and begin searching for a cool vehicle you want to model. The first Live Event is tomorrow at 2pm EST - SEE YOU THERE! đ
Vehicle model by Chris Kuhn on blendwap.com
Welcome to the CGCookie Class: Vehicle Modeling with Blender! Here by popular demand, this class is designed to be a holistic learning experience about the art of modeling vehicles. If youâre diligent in watching all content and hitting homework deadlines, by the end of the class you'll be prepared to build digital vehicles to your heart's content! This is an intermediate-to-advanced class which means youâll do best by having some experience with Blender and 3D modeling before committing to this class.
This is the third "Class" format where Citizen members are invited to focus together on a particular topic/skill for a month. Participation looks like this:
WHEN? The class will take place from June 4th through July 2nd (ish)
Abstract: Vehicle modeling is pure hard surface modeling. Therefore it's important to be proficient with general polygon modeling techniques. This first week we're ramping into this particular modeling skillset to prepare us for the vehicle modeling extravaganza to come!
Goal of the Week: Level-up and/or dust off your hard-surface modeling skills.
Pre-recorded course to watch:
Week 1 Live Event (Remember to RSVP!)
Homework:
Abstract: When I say "Imagine a vehicle" I'll bet a million dollars you're thinking about the exterior. And that's why the exterior is important. It defines everything about a vehicle's visual perception: Style, utility, purpose. This week we're going to build a vehicle exterior based on concepts like building to scale and building from blueprints.
Goal of the Week: Build the exterior of your chosen vehicle based on blueprints. This will be good practice in strict adherence to orthographic front/side/back/top view modeling.
Pre-recorded courses to watch:
Week 2 Live Event (Don't forget to RSVP)
Homework:
Model by Neubi on blendswap.com
Abstract: The insides of vehicles involve more organic, soft shapes as well as opportunity for lots of fine hard surface details. Often vehicles renders focus on the exterior where the interior can be hidden or approximated. But not in this class!
Goal of the Week: Model the interior of your chosen vehicle to gain experience with fine hard-surface details in a confined space.
Pre-recorded courses to watch: Admittedly we don't have much in this context specifically...
Week 3 Live Event (Don't forget to RSVP)
Homework:
Abstract: There's another facet of vehicle modeling that doesn't involve strict adherence to blueprints. Instead, Concept Sculpting is about designing a vehicle from scratch using the artistic approach of digital sculpting. This can be an extremely fun, experimental method for creating unique vehicles.
Goal of the Week: Sculpt a vehicle exterior from scratch; Practice hard-surface sculpting techniques.
Pre-recorded courses to watch: Again we don't have much in this context specifically, but we have a couple courses that cover hard-surface sculpting in general:
Week 4 Live Event (Don't forget to RSVP)
Homework:
This thread is reserved for CG Cookie Citizens that are participating in the "Vehicle Modeling with Blender" class. Its purpose is to serve as central communication for all participating Citizens (excluding Hobby plan Citizens) to ask Kent and fellow participants questions and to post homework. As the instructor of the class, Kent will be monitoring this thread on a daily basis (especially Mon-Thurs) throughout the month of June to review homework and answer questions.
Free members are welcome to observe the thread but please respect that communication is reserved for Citizens.
ssilenthans You had me at "Audi podracer". I absolutely love this idea and the execution! In fact it makes me want to hold a contest for creating real-world car manufactured podracer designs đ€
Excellent job, Hans: A-grade work.
tthepainter Even in this WIP state, your interior is developing really well. I know the kind of effort and time it takes to get this far at this quality. And for that it's an A in my book.
I also appreciate you making time for the concept sculpt! I can see both a toy horse đ but more importantly a sleek hoverbike design as well. Another A.
Good stuff, Palo đ
benkroft 4 sculpts! Wowsers. I really like what I'm seeing here, Tobias. That chunky drone has an intimidating vibe to it - I dig it. And all your train designs are quite unique from each other. That's not easy to do in my experience. Great work this week! Easy A+ from me đ
csehz This stone-age car concept turned out so well! You've clearly put a lot of work in to polish it into a *finished* sculpt. Great job, Zsolt:Â A+ đ
swikni I love both of your sculpts! I say it's good to just let a sculpt "run wild", see what happens. And your dune buggy has a rocket league feel to it. As a big fan of that game, I very much like that feel.
Excellent work, Jere - A+
aarev It looks like the start of an interesting sculpt! Kinda like pinewood derby design. While it does appear very WIP status, I appreciate you taking the time get the sculpt underway. It's a B from me đ
@theluthier Thank you, i am looking to complete it, so maybe it will end up in the gallery at some point.
ullreym WHAT. A. FINISH. đ
You've been quite the past couple weeks and now THIS! Way to go, Matthew. Both the interior and the overall lighting/shading is impressive. Even though the lighting and shading is not the assignment for week 4, I'd be silly to not record a grade for the effort. A's for week 3 and week 4. Really nice work đ€©
ullreym Wait, wait - AND you did a sculpt for week 4?? Man, you've put in a lot of sneaky ninja work. I gotta bump that A to an A++ for week 4.
Such a creative grasshopper design too. Lots of interesting details. Wild concept. The Chopper Hopper. I love it!
@theluthier Many many thanks! I pulled some âall nightersâ to hide my sneaky Blender ninja activities. It helped that I was severely caffeinated yesterday. The fella at the local double D coffee shop gave me the coffee he thought I ordered plus the correct one. I drank âem both. đł
It's the first time I went for a CGC class, and I must admit at first I was skeptical on how effective this format would be. Turns out I've been modelling everyday and I tried to get involved in the thread as much as possible: the experience is even greater when you can also practice how to give feedback. Very positive!
I so enjoyed reading this đ€
"Ah don't worry about retopolgy, it'll be easy," I thought, " I can easily knock that out in a couple hours,"Â
Oh how naive...
@theluthier There's an A++?! Damn, gotta step up my game, but it's deserved, ullreym your work was fantastic.
@theluthier
Hello Kent, thanks for this event ! Allthough I did not get the time to do as much as I wanted, I certainly learned new and useful things. I will unsubsribe now, only because I see that the most important and scarce resource for me is time. But you and the community have given me a boost forward, thanks, and good luck further, regards, Agaton
oboshape Whoops - almost missed this one. Fantastic, Darren! I certainly feel the cobra inspiration throughout - good stuff. It's an A this week for sure đ
@theluthier I think the next class should be about shading/texturing in general, not specifically vehicle texturing. Â What if somebody didn't take this class but wants to take that one? Â By the way, if it's in October, Blender 2.8 might be released midway through the class.
I'm soooo tired of UV's, I currently have to make like 15 different UV maps because I can't make a texture higher than 4k in Substance Painter with my graphics card :(.
williamatics I think it wouldn't be a problem completing the class with 2.7x. Â I imagine Kent won't want to use 2.8 in any classes until he learns it himself. Â The next "Getting started in Blender" class after 2.8 comes out may be one everyone will want to take, though!
2.8 will require some getting used to; and there are some courses on this site that simply won't be able to be used with 2.8, especially any class whose work involves layers (no more layers in 2.8), and very new Blender users who aren't able to work out the UI differences on their own may get very confused. Â But, I'm certain that 2.79 will continue to be available for quite a while from the Blender website after 2.8 is released. Â So basically the courses can be prefaced with "requires 2.7x". Â I know there is at least one course here, a VFX compositing course, that requires like 2.63 or something like that.
My own strategy for learning 2.8 is, once it enters Beta (which is possibly in August, I think?), I will begin using it for my own modeling projects; while I will continue to use 2.79b for class work here until I am fluent enough with 2.8 that the UI difference in the course videos won't confuse me.