CLASS ANNOUNCEMENT #7 (July 5, 2018): BC3-1806 is officially over! The Class Wrap stream recording is available to watch and the closing post is on page 63. Please take a minute to fill out the Questionnaire 🙇🏻♂️
CLASS ANNOUNCEMENT #6 (June 20, 2018): Week 4's stream recording has been edited together - curse you computer freeze! - and is available to watch. This is the final week of the class! Spend some time sculpting a wild and crazy vehicle design and let's finish strong 💪
Also a reminder that we will be having a 5th stream to wrap up the class on July 3rd, so don't miss that.
CLASS ANNOUNCEMENT #5 (June 20, 2018): Check out Week 3's stream recording if you missed the broadcast! I also updated Week 3's homework for those of you that want to finish your vehicle exterior.
CLASS ANNOUNCEMENT #4 (June 13, 2018): Week 2's stream recording is now available to watch if you missed the broadcast. Also the additional timelapse video mentioned in the stream is available here.
CLASS ANNOUNCEMENT #3 (June 11, 2018): Week 1 is done! Thanks for getting your homework submitted on time. Here's a link to the report card if you'd like to keep track of your grades throughout the class. Onward to Week 2!
CLASS ANNOUNCEMENT #2 (June 6, 2018): Week 1's stream recording is now available if you missed it. Also I've secured a concept car blueprint thanks to the talented 2D/3D artist, Milen Ivanov (see page 9 of this thread to download it). This is the vehicle I'll be modeling and you're welcome to model it as well if you don't want to find your own!
CLASS ANNOUNCEMENT #1 (June 4, 2018): Class is in session! Today officially begins the BC3-1806 class. Please check the syllabus below for Week 1's focus and assignments. Begin watching the pre-recorded courses if you haven't already and begin searching for a cool vehicle you want to model. The first Live Event is tomorrow at 2pm EST - SEE YOU THERE! 😎
Vehicle model by Chris Kuhn on blendwap.com
Welcome to the CGCookie Class: Vehicle Modeling with Blender! Here by popular demand, this class is designed to be a holistic learning experience about the art of modeling vehicles. If you’re diligent in watching all content and hitting homework deadlines, by the end of the class you'll be prepared to build digital vehicles to your heart's content! This is an intermediate-to-advanced class which means you’ll do best by having some experience with Blender and 3D modeling before committing to this class.
This is the third "Class" format where Citizen members are invited to focus together on a particular topic/skill for a month. Participation looks like this:
WHEN? The class will take place from June 4th through July 2nd (ish)
Abstract: Vehicle modeling is pure hard surface modeling. Therefore it's important to be proficient with general polygon modeling techniques. This first week we're ramping into this particular modeling skillset to prepare us for the vehicle modeling extravaganza to come!
Goal of the Week: Level-up and/or dust off your hard-surface modeling skills.
Pre-recorded course to watch:
Week 1 Live Event (Remember to RSVP!)
Homework:
Abstract: When I say "Imagine a vehicle" I'll bet a million dollars you're thinking about the exterior. And that's why the exterior is important. It defines everything about a vehicle's visual perception: Style, utility, purpose. This week we're going to build a vehicle exterior based on concepts like building to scale and building from blueprints.
Goal of the Week: Build the exterior of your chosen vehicle based on blueprints. This will be good practice in strict adherence to orthographic front/side/back/top view modeling.
Pre-recorded courses to watch:
Week 2 Live Event (Don't forget to RSVP)
Homework:
Model by Neubi on blendswap.com
Abstract: The insides of vehicles involve more organic, soft shapes as well as opportunity for lots of fine hard surface details. Often vehicles renders focus on the exterior where the interior can be hidden or approximated. But not in this class!
Goal of the Week: Model the interior of your chosen vehicle to gain experience with fine hard-surface details in a confined space.
Pre-recorded courses to watch: Admittedly we don't have much in this context specifically...
Week 3 Live Event (Don't forget to RSVP)
Homework:
Abstract: There's another facet of vehicle modeling that doesn't involve strict adherence to blueprints. Instead, Concept Sculpting is about designing a vehicle from scratch using the artistic approach of digital sculpting. This can be an extremely fun, experimental method for creating unique vehicles.
Goal of the Week: Sculpt a vehicle exterior from scratch; Practice hard-surface sculpting techniques.
Pre-recorded courses to watch: Again we don't have much in this context specifically, but we have a couple courses that cover hard-surface sculpting in general:
Week 4 Live Event (Don't forget to RSVP)
Homework:
This thread is reserved for CG Cookie Citizens that are participating in the "Vehicle Modeling with Blender" class. Its purpose is to serve as central communication for all participating Citizens (excluding Hobby plan Citizens) to ask Kent and fellow participants questions and to post homework. As the instructor of the class, Kent will be monitoring this thread on a daily basis (especially Mon-Thurs) throughout the month of June to review homework and answer questions.
Free members are welcome to observe the thread but please respect that communication is reserved for Citizens.
aagaton I appreciate the feedback! Glad to have you part of the class and I hope to see you in another one 🖖
thecabbagedetective The ++ is quite rare. And you're rocking 3 "A+"s for the month. There's only so much XP in the CGC vault! 😛
williamatics I'm also tracking in that direction, to do shading and lighting for the next class (after the august rerun of BC1). I can imagine structuring the curriculum around 3-4 types of scenes to shade + light, one being a vehicle (for leather, car paint, rubber, metal, etc) and the others being...I dunno, not thought that far ahead yet 😅
baukepost Wow, you're going super high res with your texturing. #respect
see the June Week4 submissions have pipped the post on the report card ;)
@theluthier I was thinking you could divide it by material type, such as organic, metallic, etc.
Homework Submission Week 4
Did this one without looking at any references, at 4am, from a box of scraps, while discussing with friends which classic Resident Evil was the best. Finished some details today. I think I'll retopo it...
HOMEWORK SUBMISSION WEEK 4
"At the dawn of the 23rd century, the brightest technological minds at the Mars Mining Operation invented a piloted vehicle, designed to traverse the dangerous martian mines whilst being highly productive. Their creation was the A.M.E, the Agile Mining Excavator. Equipped with six magnetic legs, carefully crafted to cling to even the roughest surfaces, and an overclocked MMO mining drill atop its looming tendril. It was highly successful, with the MMO receiving massive profits due to the increased productivity.
However, there was another mind at the MMO. A much darker, violent mind. This mind belonged to one Frederick Garvey, the lead designer of the MMO's tools and vehicles. He proposed an idea, an idea to take their initial concepts of an excavator and turn it into something more. A means of war. After some initial trepidation he was given permission to "improve" upon their designs and finally resulted in the A.I.T, the Agile Ion Tank, with its front defended with a remote-controlled .45 automatic turret and its drill replaced with a devastating ion particle cannon, effective at annihilating anything in its wake, organic or otherwise.
Whilst events started innocently enough, merely being used to defend the AMEs from the horrors that lurked within the Martian depths, they were slowly but methodically used in acts of defense, in acts of attack, and in acts of war. With this, the MMO slowly turned from an otherwise uninteresting corporation to one of the most powerful military forces the solar system knew. With it's piercing red glare sweeping the battlefield before it, it bestowed nothing but fear and despair into its enemies, knowing that there will be no escape..."
Well that was... probably unnecessary but there you are! English class wasn't my strong point...
So here we have the AIT, completely retopologized and somewhat shaded. Again, disappointed with the materials I had but I think I did the best I could with what I had. Also regret taking a break 'cause there were quite a few other things I had planned to do, such had mesh model an interior, but hey, who's not to say I can't work on this more after the class is done?
Here's one more well lit without the fancy effects:
And here is the retopoed version alongside the original sculpted version:
Went from a whopping 5.1 million verts to a somewhat less but still whopping 1.6 million verts, not animation ready yet but I'm sure I could make it so in time.
This week was a lot of firsts. First proper sculpting project. First time ever retopo-ing. First time actually doing something significant in the compositor. First time (badly) writing pointless lore. It was damn enjoyable, if I do say so myself. Even my topology, which was... well, *good* isn't the right word, but it's definitely my best so far!
Sketchfab link goes here. No, wait... here. This was also a first of attempting to apply materials to a Sketchfab model and whilst it's not as accurate to the original it looks close enough for me.
Dunno about you guys but this was by far the most experimental week for me, minus a few frustrations and growing pains it was a lot of fun. Been doing this whole Blender thing for about 5 months now so I'm really excited to see what I can learn by my anniversary. Looking forward to the stream tomorrow (today?) and if everything is to be reviewed I hope I made it in time! Good day to you all and I'm incredibly tired so goodnight... morning? Whichever suits you I suppose.
ffreddie82 Yeah, watch as many videos as you can. From what I understand about shaders is they contain algorithms that calculate how light interacts with the object. So, when I was first learning about shaders, there were 3 ways light would interact: lambert, blinn, and phong shaders. A lambert is a very diffused surface; no highlights. So, something like flat or matte paint. Blinn has a soft highlight, something like the fake wood appearance on a cheap desk. Phong is a strong highlight, like a glass bottle. Now, shaders have gotten more complex and can do a lot of cool things.
According to Wikipedia, "...a shader is a type of computer program that was originally used for shading (the production of appropriate levels of light, darkness, and color within an image) but which now performs a variety of specialized functions in various fields of computer graphics special effects or does video post-processing unrelated to shading, or even functions unrelated to graphics at all." So, at the base level, it's a program that describes how something should look when rendered. Hope this helps, and feel free to ask any follow up questions.
thecabbagedetective Man thats some brilliant work. love how you took the time to go all in with every aspect from retopo to lighting and compositing and the background story to top it all off :)
very nice....!
thecabbagedetective Jeez, I don't even know what. Some of you guys - I feel like I just completely phoned this week in, now. So inspiring how many of you stayed in high gear for this last assignment!
thecabbagedetective Jeez that's a whole new way to do an extra mile ! Awesome work Aaron, you really pushed the boundaries of the assignment to a new level! Smooth sculpt + retopo + shading + background story, that's really impressive. If you don't get an A+++++++++++ I'll be damned :D
I already submitted my homework for week 4 but i couldnt resist to scuplt another vehiecle. This time a 3 wheeled car.
I figured out that i really like sculpting, i did also some face sculpts during the last week.
I definitively do the sculpting caricatures class from march to improve. I will set my main goal on sculpting faces/characters for the next time.
Hard surface sculpts are fun too. Next time i need to use moore the flaten/scrape brush and keep an eye on interesting silhouette.
benkroft nice, its like one of them Messerschmit car things (if thats the right spelling)
nice to see everyone is still going at it!
Personally ive reached my burn-out state when it comes to this project but I am pushing trough the frustration. I am still working on the inside of the car but there have been some major modeling obstacles that are simply too complex to model so I started over like 2 times already to try and simplify things.
Remember guys... when you reach this mental block in a project there is the most potential growth to be gained since you have basically reached your maximum skill cap.
baukepost Why ta very much!
oboshape Thank you! Wish I coulda done more but I'm happy with what I managed.
jakeblended Hey if it's any consolation that's a very similar train of thought I had the past couple weeks when looking at your truck. When I uploaded my tank to Sketchfab I saw all the related models and I just wanted to curl up in a ball and cry haha. But I think you did a great job personally, had a ton of small details which is something I wish I could've done so props to you for that.
tbrbn Why thanks, for the compliment and the vote of confidence both! Really looking forward to learning how to shade and getting Substance so I can really push it to the next level.
I appreciate all the kind words, it's stuff like this that make the frustrations worth it, so thanks once again!
thecabbagedetective Your work is amazing! I like the double meaning behind the MMO. Mars (The Roman god of war) Mining Operation. You stupendously took the assignment out of this world. Nice use of TLAs to give it a military feel.
ullreym Why thank you very much! Honestly the MMO was a complete coincidence to begin with but I noticed it when I was considering changing it so I'm glad I decided to keep it!
@theluthier just to share current step of the concept previously made
Dust on ground :
jakeblended Jake's right that it'll take some time for me to get comfortable enough with 2.8 to record training and/or run a class with 2.8. Not to CGCookie has [bad] memories of 2.5 release goals being extended over and over and over, making it very awkward for the preorders we took of that big 2.5 course.
That said we want to be very quick in having at least the Blender Basics course re-made and ready to release alongside 2.8's official release. After that we'll gradually begin ushering in 2.8 courses across the board.
Though now I'm wondering if an August beginners class is not a great idea with 2.8 in beta in August..
jack07 Haha I very much appreciate the description of setting 😆 Nice job on the sculpt too - It's an A from me.
So which classic Resident Evil reigned supreme?