[ENDED] BC3-1806 - June 2018 Class Homepage - Vehicle Modeling with Blender

Kent Trammell

CLASS ANNOUNCEMENT #7 (July 5, 2018): BC3-1806 is officially over! The Class Wrap stream recording is available to watch and the closing post is on page 63. Please take a minute to fill out the Questionnaire 🙇🏻‍♂️


CLASS ANNOUNCEMENT #6 (June 20, 2018): Week 4's stream recording has been edited together - curse you computer freeze! - and is available to watch. This is the final week of the class! Spend some time sculpting a wild and crazy vehicle design and let's finish strong 💪

Also a reminder that we will be having a 5th stream to wrap up the class on  July 3rd, so don't miss that.


CLASS ANNOUNCEMENT #5 (June 20, 2018): Check out Week 3's stream recording if you missed the broadcast! I also updated Week 3's homework for those of you that want to finish your vehicle exterior.


CLASS ANNOUNCEMENT #4 (June 13, 2018): Week 2's stream recording is now available to watch if you missed the broadcast. Also the additional timelapse video mentioned in the stream is available here.


CLASS ANNOUNCEMENT #3 (June 11, 2018): Week 1 is done! Thanks for getting your homework submitted on time. Here's a link to the report card if you'd like to keep track of your grades throughout the class. Onward to Week 2!


CLASS ANNOUNCEMENT #2 (June 6, 2018): Week 1's stream recording is now available if you missed it. Also I've secured a concept car blueprint thanks to the talented 2D/3D artist, Milen Ivanov (see page 9 of this thread to download it). This is the vehicle I'll be modeling and you're welcome to model it as well if you don't want to find your own!


CLASS ANNOUNCEMENT #1 (June 4, 2018): Class is in session! Today officially begins the BC3-1806 class. Please check the syllabus below for Week 1's focus and assignments. Begin watching the pre-recorded courses if you haven't already and begin searching for a cool vehicle you want to model. The first Live Event is tomorrow at 2pm EST - SEE YOU THERE! 😎


SYLLABUS


Vehicle model by Chris Kuhn on blendwap.com

Welcome to the CGCookie Class: Vehicle Modeling with Blender! Here by popular demand, this class is designed to be a holistic learning experience about the art of modeling vehicles. If you’re diligent in watching all content and hitting homework deadlines, by the end of the class you'll be prepared to build digital vehicles to your heart's content! This is an intermediate-to-advanced class which means you’ll do best by having some experience with Blender and 3D modeling before committing to this class.

This is the third "Class" format where Citizen members are invited to focus together on a particular topic/skill for a month. Participation looks like this:

  • RSVP and attend the Live Events
  • Watch the courses outlined below
  • Ask questions
  • Submit homework
  • Generally be active in this thread

WHEN? The class will take place from June 4th through July 2nd (ish)

✅WEEK 1: Hard Surface Primer (June 4 - 10)

Abstract: Vehicle modeling is pure hard surface modeling. Therefore it's important to be proficient with general polygon modeling techniques. This first week we're ramping into this particular modeling skillset to prepare us for the vehicle modeling extravaganza to come!

Goal of the Week: Level-up and/or dust off your hard-surface modeling skills.

Pre-recorded course to watch:

Week 1 Live Event (Remember to RSVP!)

Homework:

✅WEEK 2: Vehicle Exterior Modeling (June 11 - 17)

Abstract: When I say "Imagine a vehicle" I'll bet a million dollars you're thinking about the exterior. And that's why the exterior is important. It defines everything about a vehicle's visual perception: Style, utility, purpose. This week we're going to build a vehicle exterior based on concepts like building to scale and building from blueprints.

Goal of the Week: Build the exterior of your chosen vehicle based on blueprints. This will be good practice in strict adherence to orthographic front/side/back/top view modeling.

Pre-recorded courses to watch:

Week 2 Live Event (Don't forget to RSVP)

Homework:

  • Model the exterior of you chosen vehicle [post images and/or a Sketchfab embed]

✅WEEK 3: Vehicle Interior Modeling (June 18 - 24)


Model by Neubi on blendswap.com

Abstract: The insides of vehicles involve more organic, soft shapes as well as opportunity for lots of fine hard surface details. Often vehicles renders focus on the exterior where the interior can be hidden or approximated. But not in this class!

Goal of the Week: Model the interior of your chosen vehicle to gain experience with fine hard-surface details in a confined space.

Pre-recorded courses to watch: Admittedly we don't have much in this context specifically...

Week 3 Live Event (Don't forget to RSVP)

Homework:

  • Model the interior of you chosen vehicle [post images and/or a Sketchfab embed]
  • OR if you didn't finish your vehicle exterior from week 2 or didn't have time to fine tune it as much as you wanted, you can choose to do that for week 3 and skip the interior. Just understand that I will grade you based on how much visible difference there is between your week 2 and week 3 submissions. In other words, if it looks like you barely did anything on your exterior for week 3 you'll get a lower grade.

✅WEEK 4: Vehicle Concept Sculpting (June 25 - July 1)

Abstract: There's another facet of vehicle modeling that doesn't involve strict adherence to blueprints. Instead, Concept Sculpting is about designing a vehicle from scratch using the artistic approach of digital sculpting. This can be an extremely fun, experimental method for creating unique vehicles.

Goal of the Week: Sculpt a vehicle exterior from scratch; Practice hard-surface sculpting techniques.

Pre-recorded courses to watch: Again we don't have much in this context specifically, but we have a couple courses that cover hard-surface sculpting in general:

Week 4 Live Event (Don't forget to RSVP)

Homework:

  • Sculpt a unique concept vehicle [post images and/or a Sketchfab embed]

✅WEEK 5: Class Wrap-Up (Early July)

Also by popular demand, we'll be doing a 5th live stream to close out the class, review week 4 homework, and possibly a special guest vehicle modeling guru. Once I get confirmation on that guest I'll add the Live Event to the calendar.

Hark! June is here.


This thread is reserved for CG Cookie Citizens that are participating in the "Vehicle Modeling with Blender" class. Its purpose is to serve as central communication for all participating Citizens (excluding Hobby plan Citizens) to ask Kent and fellow participants questions and to post homework. As the instructor of the class, Kent will be monitoring this thread on a daily basis (especially Mon-Thurs) throughout the month of June to review homework and answer questions.

Free members are welcome to observe the thread but please respect that communication is reserved for Citizens.


  • Aaron Rudderham(thecabbagedetective) replied

    ffreddie82 Oooo I'm really liking this one, nice outlines and creative design. What inspired this one?


    silentheart00 This has got a looooot of potential, I hope it turns out great! Also nice idea using ZBrush, wish I had that myself.


    jakeblended Woah. That's just awesome. Love sci-fi esque stuff like that. Feel you on restarting too, redid today's work like 4 times haha.


    dieedi Dang this is real interesting, if that part that's hanging off is an arm and there's gonna be another one I'm really reminded of the Pods from NieR: Automata. Keep it up!


    williamatics I really respect the creativity on the engines, wouldn't have thought of that myself. Adds some real nice detail as well, so good stuff!


    ddoulos4iesou  Damn retopoed already? That's dedicated, hope I manage to do the same at some point. Unless you're implying you completely redid your model from scratch because of the file size, in which case that's arguably even more dedication!


    Decided to put these all in one message because I've already posted like 4 and yeah... don't wanna be spammy...

  • Aaron Rudderham(thecabbagedetective) replied

    Day 3 done!


    Okay, that's it. No more Fallout until this work is done. I'm no-lifeing it again. My spurs can go jingle jangle jingle jangle another time. I like what I've got so far but I'll be here until Judgement Day unless I quicken up my pace. Just the stinger left then the details ensue!


  • Jake Korosi(jakeblended) replied

    thecabbagedetective That's crazy.  Serious respect!  I think I have a fair bit more to learn about sculpting.

  • Jake Korosi(jakeblended) replied

    ddoulos4iesou So smooth!  I swear this looks like it belongs in a Jonny Quest cartoon. 

  • Marc Hany(freddie82) replied

    thecabbagedetective  Thanks for ur comment . As for inspiration i had none.. It was all just playing around trying shapes. Now that it is done i think it looks kinda like an ant or a shoe 😂😂.  Great work on ur model by the way it looks super smooth. Good job👏

  • Darren McBain(oboshape) replied

    so, arrived back home last night finally.  for the sculpt ive got a an idea for a bike type thingameebob thats kind of inspired by a Cobra.  little pencil idea for starters, see how it pans out

  • Darren McBain(oboshape) replied

    and a bit of a WIP over a coffee, quite liking the idea of it.

  • Darren McBain(oboshape) replied

    [Homework Submission - Week 4]

    Cobra themed Bike

    https://sketchfab.com/models/3c9b83c38885486488146ecae7187e1e

    tried not to spend more than a couple of hours like you advised, took a while for any idea to form, but just started making shapes and that popped into my head.


  • Kaj Suominen(louhikarme) replied

    @theluthier 

    Week 4 Homework submission : Space flyer

    not my normal approach to concepting, usually go with hardops. but this is really useful way if i have bit more time to make massing models in future.

     i'm putting more sculpting too  in my days, since the freeforming ideas is bit easier this way.

     

  • Palo Piktor(thepainter) replied

    @theluthier 

    Thanks. Yep, totally agree with you.

    thecabbagedetective

    Thank you, Aaron. I appreciate it.

    tbrbn

    Thanks for the point Thibaut. Now it looks totally different :) and i will change it even more based on the newest references.

    Here is WIP for day 4. 

  • Palo Piktor(thepainter) replied

    csehz Well done.

  • Palo Piktor(thepainter) replied

    michallis Good job. Carpaint looks so real, however tires look plastic to me.

  • Palo Piktor(thepainter) replied

    tbrbn Your car sculpt looks interesting. Great presentation render, should be selling well :)

  • Palo Piktor(thepainter) replied

    thecabbagedetective Nice work, looks a bit scary and is gaining respect from viewer.

  • Jake Korosi(jakeblended) replied

    tthepainter That interior is shaping up beautifully!

  • Michallis Pashidis(michallis) replied

    tthepainter thanks for the feedback, i will work on the tires, noted :-)

  • Greg McKim(doulos4iesou) replied

    thecabbagedetective

    Well I started out with a skin modifier then tried to sculpt that but I got too much detail because I had dyntopo on like 5 pixels. The file got too big for my memory and I couldn't do anything. So I did a retopo, then made a quick mesh then applied a mult-res on it and sculpted that.

    I think I like the multi-res better myself I guess cause I'm square.

    :)

  • Greg McKim(doulos4iesou) replied

    jakeblended

    I used to watch Johnny Quest when I was a kid!



  • Kaj Suominen(louhikarme) replied

    ddoulos4iesou decimate modifier works well on that too if you have mesh that got too dense. you can retain pretty much all details with .2 ratio.

  • Greg McKim(doulos4iesou) replied

    louhikarme Thanks!