[ENDED] BC3-1806 - June 2018 Class Homepage - Vehicle Modeling with Blender

Kent Trammell

CLASS ANNOUNCEMENT #7 (July 5, 2018): BC3-1806 is officially over! The Class Wrap stream recording is available to watch and the closing post is on page 63. Please take a minute to fill out the Questionnaire 🙇🏻‍♂️


CLASS ANNOUNCEMENT #6 (June 20, 2018): Week 4's stream recording has been edited together - curse you computer freeze! - and is available to watch. This is the final week of the class! Spend some time sculpting a wild and crazy vehicle design and let's finish strong 💪

Also a reminder that we will be having a 5th stream to wrap up the class on  July 3rd, so don't miss that.


CLASS ANNOUNCEMENT #5 (June 20, 2018): Check out Week 3's stream recording if you missed the broadcast! I also updated Week 3's homework for those of you that want to finish your vehicle exterior.


CLASS ANNOUNCEMENT #4 (June 13, 2018): Week 2's stream recording is now available to watch if you missed the broadcast. Also the additional timelapse video mentioned in the stream is available here.


CLASS ANNOUNCEMENT #3 (June 11, 2018): Week 1 is done! Thanks for getting your homework submitted on time. Here's a link to the report card if you'd like to keep track of your grades throughout the class. Onward to Week 2!


CLASS ANNOUNCEMENT #2 (June 6, 2018): Week 1's stream recording is now available if you missed it. Also I've secured a concept car blueprint thanks to the talented 2D/3D artist, Milen Ivanov (see page 9 of this thread to download it). This is the vehicle I'll be modeling and you're welcome to model it as well if you don't want to find your own!


CLASS ANNOUNCEMENT #1 (June 4, 2018): Class is in session! Today officially begins the BC3-1806 class. Please check the syllabus below for Week 1's focus and assignments. Begin watching the pre-recorded courses if you haven't already and begin searching for a cool vehicle you want to model. The first Live Event is tomorrow at 2pm EST - SEE YOU THERE! 😎


SYLLABUS


Vehicle model by Chris Kuhn on blendwap.com

Welcome to the CGCookie Class: Vehicle Modeling with Blender! Here by popular demand, this class is designed to be a holistic learning experience about the art of modeling vehicles. If you’re diligent in watching all content and hitting homework deadlines, by the end of the class you'll be prepared to build digital vehicles to your heart's content! This is an intermediate-to-advanced class which means you’ll do best by having some experience with Blender and 3D modeling before committing to this class.

This is the third "Class" format where Citizen members are invited to focus together on a particular topic/skill for a month. Participation looks like this:

  • RSVP and attend the Live Events
  • Watch the courses outlined below
  • Ask questions
  • Submit homework
  • Generally be active in this thread

WHEN? The class will take place from June 4th through July 2nd (ish)

✅WEEK 1: Hard Surface Primer (June 4 - 10)

Abstract: Vehicle modeling is pure hard surface modeling. Therefore it's important to be proficient with general polygon modeling techniques. This first week we're ramping into this particular modeling skillset to prepare us for the vehicle modeling extravaganza to come!

Goal of the Week: Level-up and/or dust off your hard-surface modeling skills.

Pre-recorded course to watch:

Week 1 Live Event (Remember to RSVP!)

Homework:

✅WEEK 2: Vehicle Exterior Modeling (June 11 - 17)

Abstract: When I say "Imagine a vehicle" I'll bet a million dollars you're thinking about the exterior. And that's why the exterior is important. It defines everything about a vehicle's visual perception: Style, utility, purpose. This week we're going to build a vehicle exterior based on concepts like building to scale and building from blueprints.

Goal of the Week: Build the exterior of your chosen vehicle based on blueprints. This will be good practice in strict adherence to orthographic front/side/back/top view modeling.

Pre-recorded courses to watch:

Week 2 Live Event (Don't forget to RSVP)

Homework:

  • Model the exterior of you chosen vehicle [post images and/or a Sketchfab embed]

✅WEEK 3: Vehicle Interior Modeling (June 18 - 24)


Model by Neubi on blendswap.com

Abstract: The insides of vehicles involve more organic, soft shapes as well as opportunity for lots of fine hard surface details. Often vehicles renders focus on the exterior where the interior can be hidden or approximated. But not in this class!

Goal of the Week: Model the interior of your chosen vehicle to gain experience with fine hard-surface details in a confined space.

Pre-recorded courses to watch: Admittedly we don't have much in this context specifically...

Week 3 Live Event (Don't forget to RSVP)

Homework:

  • Model the interior of you chosen vehicle [post images and/or a Sketchfab embed]
  • OR if you didn't finish your vehicle exterior from week 2 or didn't have time to fine tune it as much as you wanted, you can choose to do that for week 3 and skip the interior. Just understand that I will grade you based on how much visible difference there is between your week 2 and week 3 submissions. In other words, if it looks like you barely did anything on your exterior for week 3 you'll get a lower grade.

✅WEEK 4: Vehicle Concept Sculpting (June 25 - July 1)

Abstract: There's another facet of vehicle modeling that doesn't involve strict adherence to blueprints. Instead, Concept Sculpting is about designing a vehicle from scratch using the artistic approach of digital sculpting. This can be an extremely fun, experimental method for creating unique vehicles.

Goal of the Week: Sculpt a vehicle exterior from scratch; Practice hard-surface sculpting techniques.

Pre-recorded courses to watch: Again we don't have much in this context specifically, but we have a couple courses that cover hard-surface sculpting in general:

Week 4 Live Event (Don't forget to RSVP)

Homework:

  • Sculpt a unique concept vehicle [post images and/or a Sketchfab embed]

✅WEEK 5: Class Wrap-Up (Early July)

Also by popular demand, we'll be doing a 5th live stream to close out the class, review week 4 homework, and possibly a special guest vehicle modeling guru. Once I get confirmation on that guest I'll add the Live Event to the calendar.

Hark! June is here.


This thread is reserved for CG Cookie Citizens that are participating in the "Vehicle Modeling with Blender" class. Its purpose is to serve as central communication for all participating Citizens (excluding Hobby plan Citizens) to ask Kent and fellow participants questions and to post homework. As the instructor of the class, Kent will be monitoring this thread on a daily basis (especially Mon-Thurs) throughout the month of June to review homework and answer questions.

Free members are welcome to observe the thread but please respect that communication is reserved for Citizens.


  • Kent Trammell replied

    oonelesspuppy In the outliner see if you have those rivets turned off in the render. In the image below, note the 📷 icon is off (greyed-out) for the "Cube" object but on for the Camera and Lamp, while all have the 👁 enabled. The eye means they're all visible in the viewport but the Cube will not be rendered.

  • Kent Trammell replied

    @charmn-one Looking good, Char! Have you decided on a vehicle to model?

  • Char Hunter(Char) replied

    @theluthier 

    It's a toss-up between a boat, and a truck.  

    The interior of the yacht might be a beast to model.


  • Kent Trammell replied

    zzachzellman Love the details on the plane - those switches and doodads 👌Good primitives exercise and blueprint choice. It's an A for the week! Glad to see you in another class :)

  • Kent Trammell replied

    michallis Would you mind providing a download link to your .blend? I'd like to take a look a closer look at the model; see what I can see.

  • Kent Trammell replied

    louhikarme Looking good so far! Definitely feeling like a ratrod body. Is your subsurf modifier before your mirror modifier?

  • Kent Trammell replied

    @charmn-one That truck! I've never seen anything like that. Such a unique design. Though I think the yacht would make for a more interesting final visual..it's up to you though. Indeed given the scale of the yacht, multiple interior rooms, it'd be a beast to model it all. For this class if you just did the bridge/control room I'd count it. The power (choice) is yours!


  • silentheart00 replied

    @theluthier My airplane so far:

    I can't get the stupid circle to project properly onto the nose cone, though.  It just sits out in space, mocking me.

  • Kaj Suominen(louhikarme) replied

    @theluthier it was the merge checkbox unchecked. :)

  • Vlado Tasner(vlado159) replied

    @theluthier Oh, that cylinder wasn't supposed to be selected during export :) Thanks, I will fix it if needed by next homework.

  • Kent Trammell replied

    vvlado159 No need to fix for homework purposes. Just my inner nerd letting you know 🤓

  • Kent Trammell replied

    🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨

    CLASS ANNOUNCEMENT #3 (June 11, 2018)

    Week 1 is done! Thanks for getting your homework submitted on time. Here's a link to the report card if you'd like to keep track of your grades throughout the class. I'm known to make mistakes so if you see that I overlooked an assignment/part of an assignment from you don't hesitate to let me know.

  • Zsolt Cseh(csehz) replied

    @theluthier Kent thanks for the grades, kept the fingers crossed in such a hard topic like this month, but it seems BC3-1806 - June Class brought around the same number of homework submissions for Week1 so definitely success

    Guys you are great, if someones still would like to join to the Class, presumably could slip in yet so just bravely :-) 

  • Michallis Pashidis(michallis) replied

    dostovel without the sub-surf is in the first picture, I have a strange quad 'blue circle'. I want to make the carving steeper, so do I have to add already supporting loops?

  • Michallis Pashidis(michallis) replied

    @theluthier sorry, not used to the community yet. Is the XP reflecting the result, or is this the XP of cgcookie? 

    thank you

  • Jake Korosi(jakeblended) replied

    williamatics Well that was the other half of the coin.  I wanted something that I thought I had a chance of actually completing in the assigned time; but I also didn't want to choose something I could simply phone in, because then what is the point of taking the class?  I think I chose a happy medium.


    Interestingly, it's not a problem I ran into at all when choosing a subject for the character sculpting class in March.  It seems I'm far more confident in my sculpting skills than in my edge modeling skills, heh.

  • Eyad Lotfy(yoddathehunter) replied

    silentheart00 u don't need to do that.
    all u have to do is to select a face, press W and "LoopTools" and choose circle, when u extrude that face inward or outward it will give u the desired shape.
    U have to enable to addon tho (LoopTools)

  • Char Hunter(Char) replied

    louhikarme 

    I like the human scaling you've got there.  Good idea.  

  • Char Hunter(Char) replied

    @theluthier Kent,

    I saw the template, before I looked up the truck.  Hmmm decisions, decisions. 

    Got the template on https://drawingdatabase.com for anyone looking for

    templates.  

  • Logan Meeks(onelesspuppy) replied

    Oh no, it doesn't look like I'm on the report card! Do I need to do all 3 homework submissions to be "in the class"?