Fore- and middle-ground nature Assets:
B: FG Bushes ** G: Rocks *
C: FG Flowers * H: Creek **
D: FG Tree A *** I: Ivy **
E: FG Tree B *** J: MG Trees ***
F: FG: Grass *** K: MG Bushes ***
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The purple shadows in between the lotus petals are delightful! Great work!
Hey Dani, Thank you for joining our team!
I think that you'd be better off, using a different technique than Ghibli for the MG trees:
Is that the tree you are going for?
I challenge you to make a tree like that, with a maximum of 3000 Vertices.
Don't worry if you can't do it, but try!
For the foreground bushes, I've settled on using either instanced leaf geometry or alpha mapped planes. Here's a quick test render of the instanced leaf geometry bush:
And one using alpha mapped planes:
At this point, I favor the modeled leaf geometry bush as I feel it more closely represents the fluffy nature of the bush in the concept art. Still I'll continue testing both methods since alpha mapped planes may possibly offer improved performance in the real time.
nice work , the leaf geometry looks awesome , great work :D the second one is great too but i favor the first one
looks nice so far. you can use weight paint or vertex groups to make particles diasppear only at the thips of the branches.
Thank you, added 2 simple more things yesterday, that can be seen in my homework thread :)
Hey gang. I have been working on the Foreground TreeB. I have blocked out the branches, trunk, and roots. I have made a few leaves in their own collection in order to use the particle system and a vertex group to populate the branches. My copy of Blender 2.92 crashes every time I switch the particle system over to the "hair" setting. I will post a screenshot of what I have so far. I am wondering if others have had this issue with the particle system as well. 🤔
Hey gang. I have been working on the Foreground Tree B. I have blocked out the branches, trunk, and roots. I have made a few leaves in their own collection in order to use the particle system and a vertex group to populate the branches. My copy of Blender 2.92 crashes every time I switch the particle system over to the "hair" setting. I will post a screenshot of what I have so far. I am wondering if others have had this issue with the particle system as well. 🤔
No problems with the particle system so far. But since I am just working on flowers, the load is not nearly as heavy on my machine than for you guys. So maybe you are onto something here.
BG bushes should be 3d or they can be 2d Planes like in this vid?
https://www.youtube.com/watch?v=WZkUyJaEmA4&t=1290s
This channel is really good, water and stones from this tutorials looks amazing, not sure only they are low poly I did not watch everything yet.
a question , for example my lotus flower and the waterfall of lily have a certain amount of verts because there are several duplicates, when i go optimize them next weeks would it be ok to do the next ?
instead of duplicating the mesh taking collection instance to reduce the verts ? what are the good and bad thing with this option ? still wanna make sure it will not give any problems afterwards