COLLAB2021 - If You Wanna Have Some Fun - NATURE FG

Collaborations

Fore- and middle-ground nature Assets:

B: FG Bushes **                                                G: Rocks *

C: FG Flowers *                                                H: Creek **

D: FG Tree A ***                                               I:  Ivy **

E: FG Tree B ***                                               J:  MG Trees ***

F: FG: Grass ***                                               K: MG Bushes ***

This is a safe place to ask your questions and,  if you are lucky, get answers.

Jokes allowed. Suggestions welcome.

blanchsb created a Discord channel; it is a join at will and use at your own risk situation.

These invites expire in 7 days. Should be enough time for all who wish to join. Other invites should be available afterwards if there are stragglers.


Invite to the Rules Channel: https://discord.gg/w2HJ76bR

Text Channel Invite Link: https://discord.gg/PEEKK44h

AV Channel Invite Link: https://discord.gg/HkUgUcnK


  • Matthew Ullrey(ullreym) replied

    The purple shadows in between the lotus petals are delightful! Great work!

  • spikeyxxx replied

    Hey Dani, Thank you for joining our team!

    I think that you'd be better off, using a different technique than Ghibli for the MG trees: 

    Is that the tree you are going for?

    I challenge you to make a tree like that, with a maximum of 3000 Vertices.

    Don't worry if you can't do it, but try!

  • Dani Tufeld(danitufi) replied

  • bun-bun replied

    Damn, the waterlily turned out amazing!

    Very good job!

  • artifact replied

    For the foreground bushes, I've settled on using either instanced leaf geometry or alpha mapped planes. Here's a quick test render of the instanced leaf geometry bush:

    And one using alpha mapped planes:

    At this point, I favor the modeled leaf geometry bush as I feel it more closely represents the fluffy nature of the bush in the concept art. Still I'll continue testing both methods since alpha mapped planes may possibly offer improved performance in the real time.


  • yukino hatake(yukinoh1989) replied

    nice work , the leaf geometry looks awesome , great work :D the second one is great too but i favor the first one

  • artifact replied

    Thanks yyukinoh1989 

  • yukino hatake(yukinoh1989) replied

    nice tree i love it :D

  • Tobias Schmid(benkroft) replied

    looks nice so far. you can use weight paint or vertex groups to make particles diasppear only at the thips of the branches.

  • yukino hatake(yukinoh1989) replied

    Thank you, added 2  simple more things yesterday, that can be seen in my homework thread :) 

  • Matthew Ullrey(ullreym) replied

    Hey gang. I have been working on the Foreground TreeB. I have blocked out the branches, trunk, and roots. I have made a few leaves in their own collection in order to use the particle system and a vertex group to populate the branches. My copy of Blender 2.92 crashes every time I switch the particle system over to the "hair" setting. I will post a screenshot of what I have so far. I am wondering if others have had this issue with the particle system as well. 🤔


  • Matthew Ullrey(ullreym) replied

    Hey gang. I have been working on the Foreground Tree B. I have blocked out the branches, trunk, and roots. I have made a few leaves in their own collection in order to use the particle system and a vertex group to populate the branches. My copy of Blender 2.92 crashes every time I switch the particle system over to the "hair" setting. I will post a screenshot of what I have so far. I am wondering if others have had this issue with the particle system as well. 🤔

  • bun-bun replied

    No problems with the particle system so far. But since I am just working on flowers, the load is not nearly as heavy on my machine than for you guys. So maybe you are onto something here.

  • spikeyxxx replied

    ullreym it isn't the Particle System per se; al least it doesn't crash on my PC when switching to Hair.

    If you could upload a link to your .blend file, I can see if it crashes by me...

    You could also use Geometry Nodes in stead.

  • Damian Czujkowski(dyoc) replied

    How to submit homework? Its enough if I only update my WIP?

  • spikeyxxx replied

    dyoc put it in your WIP thread folowing these instructions:

  • Damian Czujkowski(dyoc) replied

    BG bushes should be 3d or they can be 2d Planes like in this vid?

    https://www.youtube.com/watch?v=WZkUyJaEmA4&t=1290s


    This channel is really good, water and stones from this tutorials looks amazing, not sure only they are low poly I did not watch everything yet.

  • yukino hatake(yukinoh1989) replied

    a question , for example my lotus flower and the waterfall of lily have a certain amount of verts because there are several duplicates, when i go optimize them next weeks would it be ok to do the next ? 

    instead of duplicating the mesh taking collection instance to reduce the verts ? what are the good and bad thing with this option ? still wanna make sure it will not give any problems  afterwards

  • wardred replied

    ullreym - I'll let you know.  I think I'm going to use something very similar for the MG trees.

  • wardred replied

    aartifact - I agree with Yukino, the first one looks quite a bit better.  Fluffier and aartifact beautiful.  The second one looks good, and there are some places where the shadows stick out more, but it looks a lot more jaggy than the first.