COLLAB2021 - If You Wanna Have Some Fun - NATURE FG

Collaborations

Fore- and middle-ground nature Assets:

B: FG Bushes **                                                G: Rocks *

C: FG Flowers *                                                H: Creek **

D: FG Tree A ***                                               I:  Ivy **

E: FG Tree B ***                                               J:  MG Trees ***

F: FG: Grass ***                                               K: MG Bushes ***

This is a safe place to ask your questions and,  if you are lucky, get answers.

Jokes allowed. Suggestions welcome.

blanchsb created a Discord channel; it is a join at will and use at your own risk situation.

These invites expire in 7 days. Should be enough time for all who wish to join. Other invites should be available afterwards if there are stragglers.


Invite to the Rules Channel: https://discord.gg/w2HJ76bR

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  • adrian replied

    Hey 200 up, oops sorry I ruined it 201 replies now.

  • spikeyxxx replied

    People keep getting this wrong; 201 is much more interesting and beautiful than the boring old 200:



    So, no worries, Adrian, you didn't ruin anything; you only made it better ;)

  • Karen Trevino(ketre) replied

    Here's my attempt on the MG bushes after Kent's live stream last Thursday.

  • Matthew Ullrey(ullreym) replied

    ketre Wow! These look spectacular! That was a really good live stream. I enjoyed watching the process of making these bushes.

  • wardred replied

    Finally got some proper leaf orientation and shading going.  Thank you @theluthier for Thursday's stream.  I may have a bit more to do with the shader's, but I'm pretty happy with how this is turning out.


    I have a couple questions.


    I have two clumps of trees.  The clump on the right has the red/gold contrast below.  The clump on the left is almost entirely red.  Should I adjust the shader a bit for that clump and do a second tree?  (I've been advised that my trees are meant to be instanced and not individuals.)


    Also, there's almost no variation in the trunks in the artwork.  Should I leave the trunks a plain brown like this, or actually try to put a subtle bark on them?

  • wardred replied

    These are beautiful yyukinoh1989.

  • Ben Reichel(notcastanza) replied

    Nice Flowers!  Not sure if it will be noticeable but all the centers are the same yellow.  You could try giving them some variation of color.

  • wardred replied

    Whoops, meant my original reply to be to the overall thread.


    ketre - Your bushes are looking good!  One of the trickiest things I found with this method is getting enough crease definition to get defined shadows.  Did you go with individual spheres and shape them, or did you go for more of a single object that you shaped?  I ended up going with individual spheres and joining them into one object.

  • Matthew Ullrey(ullreym) replied

    wardred That tree is looking amazing. I would like to lend my opinion about the detail of the trees. I like how you are matching your model to the artwork. I feel that this is the ultimate goal and would try to stick to your original plan. On the other hand, Kent did mention that if one wanted to showcase their work with a higher level of detail then a case could be made for the bark texture. 

  • wardred replied

    Thank you ullreym.

    I may very well do a "beautiful" collection and do a much higher res version of the tree there. . . or at least the tree's bark and limbs.

  • artifact replied

    My latest iteration of the foreground bush:

    Incorporating Jonathan Lampel's shader feedback instantly improved the shape of individual leaves as well as the overall bush. Pretty happy with the direction this is going heading into week 4.

  • adrian replied

    Looks great aartifact , Lord Lampel knows his stuff with shader's I've heard 😉

  • artifact replied

    @adrian2301 Oh, that he does!


  • Matthew Ullrey(ullreym) replied

    aartifact This style of creating bushes and trees is so painterly. I love it. Keep up the great work!

  • artifact replied

    Thanks ullreym 

  • artifact replied

    Hey Nature Peeps, an update on my foreground bushes: seeking more defination and lower poly counts, I deviated a tiny bit from my earlier approach and came up with this:

    Not only am I super happy as to how its turning out, using GN to distribute the alpha leaves card results in a triangle count of 2! (The 2 extra triangles in the stats above are for the floor plane)

    The above render is with basic diffuse texture only. Yet to dig into the materials.

  • artifact replied

    And even with the leaf cards joined, the bush is still really low poly; only 2578 triangles.

    Though I probably need spice barons  @jlampel  or @theluthier to decide if it fits with the overall style of the spice vendor's house.

  • artifact replied

    And this is how it looks in Kent's block-out scene:

  • Jonathan Lampel replied

    Looking nice!! I'll reply in the WIP thread 

  • Tobias Schmid(benkroft) replied

    I have finished my bushes, waiting for implementing =)

    It was a long way, but i achieved my goals to have fun and learn new cool stuff.