Fore- and middle-ground nature Assets:
B: FG Bushes ** G: Rocks *
C: FG Flowers * H: Creek **
D: FG Tree A *** I: Ivy **
E: FG Tree B *** J: MG Trees ***
F: FG: Grass *** K: MG Bushes ***
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benkroft You put the "stick" in fantastic! Those little twigs really add a fun quality to the bush!
amazing work guys. Those are nice bushes. Perhaps we could get an overview of all members of our team who are finished how the assets look ? (all in one post). as for me what should i focus on to finish of the flowers ? just make leaves and stems or should i do some extra things ? still gonna try to finish it off
question, is it possible for a plane to follow the camera so you could create a illusion of a round stem of the flower. i could also use a 5sided object but if i can reduce that to a plane it would halve the amount of verticies. still dont know if its possible and what are the cons and pro of that method.
Hi Yuki, that would indeed be possible, but the size of the stem is so small, that a 4-sided (maybe even a 3-sided) cylinder, set to Shade Smooth would probably be better, because the computations, necessary to calculate the direction of the planes would be more 'expensive'...Also: the flowers will be mostly seen from above, which would be a strange perspective for a plane stem.
And if the stem is curved, then circling the camera around the flower would look really weird, because the curvature wouldn't change.
Lastly, for a plane version of a stem to appear round, you would need a lighter and darker side, depending on the sun light, which would change when the camera moves around.
All this could be compensated by using a lot of math, but it would not be worth the trouble and end up using more resources the using a low-poly cylinder.
Thank you spikey, ill try to get some flowers ready so we can get a idea of how it would look in the scene