COLLAB2021 - If You Wanna Have Some Fun - NATURE FG

Collaborations

Fore- and middle-ground nature Assets:

B: FG Bushes **                                                G: Rocks *

C: FG Flowers *                                                H: Creek **

D: FG Tree A ***                                               I:  Ivy **

E: FG Tree B ***                                               J:  MG Trees ***

F: FG: Grass ***                                               K: MG Bushes ***

This is a safe place to ask your questions and,  if you are lucky, get answers.

Jokes allowed. Suggestions welcome.

blanchsb created a Discord channel; it is a join at will and use at your own risk situation.

These invites expire in 7 days. Should be enough time for all who wish to join. Other invites should be available afterwards if there are stragglers.


Invite to the Rules Channel: https://discord.gg/w2HJ76bR

Text Channel Invite Link: https://discord.gg/PEEKK44h

AV Channel Invite Link: https://discord.gg/HkUgUcnK


  • spikeyxxx replied

    It all depends on how close we get to it. 

    If you are modeling the leaf, you could give it some thickness like so for instance.


  • spikeyxxx replied

    Or keeping the leaf flat:

  • Parker Bourassa(pfbourassa) replied

    Hi Nature FG team!

    I signed up for background bushes, but I figured I should lurk here to be sure our work all looks similar.

  • Damian Czujkowski(dyoc) replied

    Haven't got mail from Kent yet, but I found link hire in this forum to Asset List.

  • Cannon Raymond(stickdonkey) replied

    Hey everyone! I can't wait to start working with you all!

    I believe I am working on the E tree but I am still being approved 

  • artifact replied

    Hey Parker! Great to see your here.

  • artifact replied

    Hey stickdonkey ! Most welcome!

  • spikeyxxx replied

    Hi Parker, we appreciate your visits


  • Ben Reichel(notcastanza) replied

    Hey spikeyxxx! I'm excited to join the team.  I'll be learning a lot with the FG Trees.  Close up stylized leaves has me nervous.  But a good nervous.

  • Martin Dablander(hoidolario) replied

    Since I never used the sculpting tools before,  I tried to get familiar with them today. Especially the Scrape Brush. After  creating a base mesh and subdividing it, I used the Scrape Brush to carve some flat surfaces. Later on I will add some more details. Don't know if this is the right approach to the stones. So if anybody can have an eye at my outcome to confirm that it's going in the right direction. After that I have a couple of Questions: 

    The hardest part so far seems to match the stones to the template. So how close do I have to get to the picture with each of them? 

    Should I model all of them, or just a few to copy them around?

    And what is with the parts of a stone that will not get seen?

  • yukino hatake(yukinoh1989) replied

    decided to keep it flat so it would be a bit lesser verticies , also removed some extra geometry of the other parts of the flower


  • Florian W(elcangrejo) replied

    Flowmaps, yes - some guy from Leipzig made the addon I intent to use :) Free Flow Map Painter Addon - BlenderNation 

  • James Langley(langleyjij) replied

    Hi Martin,  fellow rocker here. Thanks for asking the above questions as I'm equally confused. Should we divide up the different rocks for us to re-create? Say divvy it up into three sections? Also, do we need to create the rocks so they match the image exactly? spikeyxxx 

    I'm going to do the rock tutorial just refresh the pallet. really like your above examples especially the one with the slight scrape on the right


  • spikeyxxx replied

    Hi Martin, that is looking really good!

    I#d say model all of tehm, as they are not too difficult and still a great practice, but (and is a general rule) if you can get away with copying and scaling and rotating, without it being noticeable, you can do that (woudl deifinitely do that with some trees ;)).

    The bottom can be left un sculpted if you want, but if you want to copy stones, it can be an advantage if you can turn them over for a different look. The backside (from camera view) should look good, as the camera will move around.

    And James, I'd say everybody makes all stones.

    As to how close to the artwork, well it should definitely match the style as close as possible, but the shape and details do not have to match exactly (I'd try to stay close to the size though). Like, for the trees, not every leaf has to be exact like in the artwork.

  • bun-bun replied

    Hey guys,
    I am so glad to join the best team of Collab2021!

    After the requested 24h grace period, I decided to join yyukinoh1989 on his quest to grow a flower bed.
    Hope I am going to learn a lot from you guys. Already loving the communication and support in this channel!

  • spikeyxxx replied

    Welcome bun-bun!

    There will de flowers :)

    I will be keeping a close eye on you two, while I am making the grass ;)

  • yukino hatake(yukinoh1989) replied

    nice to have you onto the flower quest :) lets try to make bunch of awesome flowers and plants they can use :D

  • bun-bun replied

    I feel you and thanks for the warm welcome.
    I think I will do some experimentation during the week and decide on an approach on the weekend.
    Having to be resourceful with geometry while still creating awesome results sounds definitely like a challenge to me.
    Looking forwards seeing first results!

  • rstich (rstich) replied

    Hi folks, 


    happy to join the Spice Girl Nature Team :D
    Lot of Rockin Dudes here.

    Will do some Grass here. Never done it on such a scale. So lot to learn especially performance wise. Currently experimenting a little bit with the possible techniques.
    theluthier mentioned particles as one heavier way to approach this. Was thinking about trying Geometry Nodes on this aswell. Should be a more controllable result. Wondering if it has some better performance than particles. The final Result might be some combination of different approaches i think, particles or nodes and image planes anyways so good opportunity to try them all.

    What do you think? 

  • yukino hatake(yukinoh1989) replied

    Question , is there a fast way to duplicate the material info from one flower to all those others ?
    afterwards i realized i did not yet applied those materials so otherwise i need to select each flower and by hand select the correct part that has to be green.
    i know its not visible in the scene and perhaps this will take too many memory but who knows what is in the backside of the house :)

    any tips are welcome too :)

    1 love