Moving over the thread from the other site. Didn't have a lot of things on there, so it should be easy.
Hi guys. It's been a few years since I've drawn anything seriously, and now I have a DND group with a diverse cast of characters as inspiration. My first project is my half-elf hexblade. Here's a rough face concept with base colors laid down. Feel free to really rip into my art as I need to learn how to handle tough critiques as well as know where I'm weak.
I need to make the ears less pointy as I forgot I was a half-elf. Also, can't seem to quite get that spiky punk hair I want, but I'm sure it'll work itself out in iterations.
Working on the hair, trying to see if I can get it how I want it to be. Been playing around with the chalk brush and I really do like it. My facial proportions might be off, like maybe need to lower the nose just a touch or just redo the nose entirely.
Critiques are welcome.
Armor concept silhouettes.
Found a posture online (terrible, I know, but needed something quick). I like the asymmetrical spikes along the figure more; brings an interesting movement and balance to the overall figure. Think I'll focus on pointy elements throughout the armor since the character can be a bit abrasive lol.
Going back to Kilyn and designing her outfit. Lots of ideas over the past few months, but I think I've found something I like that balances practicality against the more "stylized" elements of design. I chose a fun dancer pose as reference, put in a basic skeleton, and tried to recreate the muscles. Now, hands are definitely something I need to work on, so time to find some references!
@drgnclw I tend to draw my arms quite thin, so I buffed them out a bit. Plus, this is a warrior dancer, so tried to give her more muscles. That arm behind the head might be a bit thick, though.
Some hand practice. Tried to break it down into simpler parts, trying to find the relationships.
silentheart00 Nice work, hands are hard.. the right hand looks good I think, on the left hand the distance between the pinky and ring finger seem a bit too big/stretched imo. Loving the fist! That one turned out real good.
ssmurfmier1985 Thanks for the feedback! I agree; something's off in that one on the left.
More hands. Getting more comfortable, took about half the time this round. Still kinda funky. The refs I have are low quality, which is good for abstracting out forms, but might be hindering the actual shapes of fingers. Might take some of my own ref pics at some point.
silentheart00 looking great already I look forward to see this in the finished stage.
silentheart00 Hands are such a complex thing to create, even more so in 2D I feel. You're definitely going in the right direction, so looking forward to seeing you progress!
yyukinoh1989 thecabbagedetective Thanks! Going a little slower over the holidays, but hitting it hard next year.
Adding some shading and preliminary details to see if the colors look alright. The dark part of the chest piece is suppose to be feathers but they kind of look like fur. I hope shading will help with that.
silentheart00 really great looking. It indeed looks more like fur now but you're still in a early stage so later on it might look perfectly as feathers. Great work so far
Since everybody is making goals for the new year, I figured I should join the band wagon! Here's my rough plan related to drawing (barring any workshops here =]) for the next 7-ish months until I'm off to grad school.
January
February
March
April
May
June
July
August
It's a lot to do, and even if I don't get all of it done, it's better than nothing! Good luck to everyone with their goals! We got this!
silentheart00 Also a good plan! You're getting a lot of practice next couple of months. You got this! 💪🏻😎
Well, I did some sculpting for Day 02 of SculptJanuary, but I didn't like it, so I continued this project while thinking of something else to sculpt.
silentheart00 nice work so far. One question I am not perfect so I could be wrong but the chin seems a bit of position. Like I said I could be wrong but just wanted to mention in early stage.