Moving over the thread from the other site. Didn't have a lot of things on there, so it should be easy.
Hi guys. It's been a few years since I've drawn anything seriously, and now I have a DND group with a diverse cast of characters as inspiration. My first project is my half-elf hexblade. Here's a rough face concept with base colors laid down. Feel free to really rip into my art as I need to learn how to handle tough critiques as well as know where I'm weak.
I need to make the ears less pointy as I forgot I was a half-elf. Also, can't seem to quite get that spiky punk hair I want, but I'm sure it'll work itself out in iterations.
Working on the hair, trying to see if I can get it how I want it to be. Been playing around with the chalk brush and I really do like it. My facial proportions might be off, like maybe need to lower the nose just a touch or just redo the nose entirely.
Critiques are welcome.
Armor concept silhouettes.
Found a posture online (terrible, I know, but needed something quick). I like the asymmetrical spikes along the figure more; brings an interesting movement and balance to the overall figure. Think I'll focus on pointy elements throughout the armor since the character can be a bit abrasive lol.
Hey! It's been a while. This past weekend I took part in the Global Game Jam, and here is some of the art from it.
You can check out the game here: https://globalgamejam.org/2018/games/news-splash
First sketches of my half-elf Hexblade for the Weekly CG Challenge. This challenge's them is wizard/witch or a magic user of some sort. Hexblades are essentially warriors who use magic to enhance their combat. This will most likely go through iterations, but I thought the challenge would be a good jump start needed for this project I forgot about. Critiques are welcome.
I like this half-elf woman. The purpleish color scheme brings to mind a night elf from WoW, if you've ever played that. I'll keep checking out your iterations as you post! If I had any suggestions it'd be to experiment with some more poses, or maybe curve her torso just slightly more upright to counter the extreme forward lean. Idk, maybe it'd make it a little more dynamic, add a little more rhythm to the figure? Not sure how much of a difference it'd make but you give me feedback so I figured I would try and return the favor!
Edit: also I kinda tilted my screen to line up more correctly with a ground line and wasn't sure about my comment anymore lol
Hey! I appreciate it! And those are all valid points. I kinda just grabbed a quick thing as the contest ends in roughly 3 days and 7 hours, which is what this is for. But this in't the final iteration. I'm definitely not happy with it, but I'll hammer it out each iteration, I'm sure. I'll be skating into the finish with this one lol.
And once I am able to scrape enough money together, I'll take a look at that site you suggested!
Well, missed the boat on the Weekly CG challenge, and then I hurt my drawing arm while exercising, looking for a job, so my personal projects got a little dusty. Oh well. At least I'm dusting them off now lol.
Never messed with a secondary light source, so this is fun to figure out.
It's been a while, and that's because life happened. But now I'm back, and I have some more updates!
Hashing out this piece I've been working on for a while. It's my character for DND.
Kilyn Corvidae is a tall, blonde haired half-elf with purple eyes and mocha skin. The daughter of a blacksmith, she never wanted to pursue the same trade as her human mother. Her father is a well known dancer in the village and the surrounding lands. Since her father travels often to perform, Kilyn dances while he is away to better connect with her father during the down times of helping her mother fix farming equipment and militia gear.
Visiting the local library run by her friend Roscoe, Kilyn asked if there were any books on different dance styles. One style spoke to her dream of following her father, a style that blends swordplay, arcane arts, and graceful dancing: Bladesinger. She devoted all available time learning the ways of the Bladesinger, scouring as many books as she could. Despite doing the best she could, she could never quite reach the level of Bladesinger.
One day, there was a call to adventure in the town. An adventure like this would be the perfect chance for Kilyn to bring her dancing to the people and be known just like her father. Maybe she’ll find a Bladesinger to teach her what she was missing, too. Before leaving on the adventure with her friends, her mother gifted Kilyn with an elegant longsword forged in her fires. Her father gifted a beautiful set of blue and purple leathers fit for a dancer. Donning her new equipment, she hugged her parents one last time before venturing forth.
Dropped in some eyes and finally got a hairstyle that works. Faux hawk for the win! Nose feels a bit rectangular. Have to fix that.
I'm hoping to get this and a side view done for the August classes. There's a week in there, I think Week 3 where we can sculpt whatever we want, so I want to sculpt a bust.
Critiques are welcomed.
Added some details, thinking about Kilyn, her culture, and her personality more. Time for a side view!
Nice hair! starting to look better each time, looking forward to seeing the end result 😊
Pretty happy with the result. If I could add in part of a monster's jawbone, this'll be done.
Adding in a monster's jawbone, tweaking some colors. (Ignore the eyebrow, I'll fix that later....)
Done. This will be my reference for the Week 4 of the August (beginner) class.
ssmurfmier1985 Thanks! Probably won't get all of it modeled, but I'll do my best!