Moving over the thread from the other site. Didn't have a lot of things on there, so it should be easy.
Hi guys. It's been a few years since I've drawn anything seriously, and now I have a DND group with a diverse cast of characters as inspiration. My first project is my half-elf hexblade. Here's a rough face concept with base colors laid down. Feel free to really rip into my art as I need to learn how to handle tough critiques as well as know where I'm weak.
I need to make the ears less pointy as I forgot I was a half-elf. Also, can't seem to quite get that spiky punk hair I want, but I'm sure it'll work itself out in iterations.
Working on the hair, trying to see if I can get it how I want it to be. Been playing around with the chalk brush and I really do like it. My facial proportions might be off, like maybe need to lower the nose just a touch or just redo the nose entirely.
Critiques are welcome.
Armor concept silhouettes.
Found a posture online (terrible, I know, but needed something quick). I like the asymmetrical spikes along the figure more; brings an interesting movement and balance to the overall figure. Think I'll focus on pointy elements throughout the armor since the character can be a bit abrasive lol.
Some more anatomy practice with this reference. I'm not quite sure if I'm doing this right or not, but it's better than no practice, right?
Focusing on the back muscles. Kinda hard to see your own back, so might as well practice it!
Working on a concept for one of the DND group. This is Noodles, a gnome engineer who is surprisingly strong for a gnome and can make things like turrets and drones!
More full body this time. He has a jacket with all kinds of crazy crap all over it, but that's later down the line. Expressions are difficult for me, but I'm slowly figuring it out.