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Why Blender Why
Sebastian Cavazzoli: "I spend my free time learning Blender"
Sebastian shares his Blender workflow and secrets to his charming renders that are quickly gaining him a social following.
Designing for Augmented Reality
The three main areas you should really hone in on for a smooth AR experience: Scale, Interaction, Purpose.
Coke vs Pepsi: High School Students Win with a Blender Short
A high school student duo wins a state animation competition within the SkillsUSA organization with the theme "Battle of Brands". Their s...
Maria Semelevich on Blending Skills To Create Realistic Character Concepts
In this step by step tutorial, Maria Semelevich walks you through the creative process of photoshopping a realistic concept character. Sh...
Amplifiy Your Game Camera
Looking to amplify your camera shakes and movement? Learn some tips and tricks on how to really make your camera an immersive part of you...
Yuditya Afandi: "I Still Believe in Heroes"
Looking at his stunning Blender character models, it's hard to believe Yuditya is only 19 and started modeling just a few years ago. We t...
Why Your Classroom Needs Blender
Blender has been getting attention from teachers and making its way into classrooms - here is why it's a smart choice.
Maarten Hof: "Talent is a just a tiny fraction of an artist's story"
Winning an Artstation contest changed Maarten's life, but he believes the biggest turning point was switching to Blender. We talked to hi...
The Story Behind the Blender Fan Film, "Ghost in the Shell"
The team behind the incredible GiTS talks about swallowing your ego, and working on the biggest project of their lives in Blender.
Augmented Reality Kit: Quick Start Guide
CGC Weekly Blender Tips Coming to YouTube!
CG Cookie Weekly Blender series drops this spring, with fresh new tips presented by Grant Wilk.
Vehicle modeling master Karol Miklas: "Blender is the best software to learn and work in"
"Unlike 5 years ago, nobody is laughing about Blender now." Karol Miklas talks about his love for the open-source software and his ultima...
The Business of Cross Reality - Interview with Charlie Williams
What's experiential industry? Charlie Williams is in the very heart of it, working at a digital agency Next/Now creating bleeding edge pr...
Benjamin Mazza of PIXO VR: How VR is Changing on the Job Training
The Creative Director for PIXO VR, Benjamin Mazza, is on the front lines of VR development for professional training. We talked to him ab...
From Noob to Pro in 3 Years: Glen Johnston's Journey
Glen Johnston is a long term CG Cookie member and Blender artist. He went from noob to professional in 3 years and has enjoyed a successf...
Chris Folea: "Hopping into your own VR environment is an incredible feeling"
Chris Folea is a VR Game Developer, VFX Artist and badass Blender wizard. With countless creative projects under his belt, Chris created ...
Tom Wright of Epic Games: "Talent Is a Myth"
Tom Wright of Epic Games takes on the widespread belief that artistic talent is something you either have or not. The reality is much mor...
Getting Started with Blender
Blender is free, open-source, and awesome. It has a thriving global community constantly working to improve it, and is become a serious c...
Get Ready For Eevee, Blender’s New Real-Time Rendering Engine
Blender's new render engine Eevee will come out this year. And there are many reasons to be excited: this is how it will change the way y...
Shapeways' Lauren Slowik on 3D Printing the Future
Lauren loves exploring new uses of 3D print, most recently as the Head of Education at Shapeways, a 3D printing marketplace.
Big Questions New CG Artists Ask
From choosing the right tablet to deciding how much time to invest in your new skill, these are the most common questions of new digital ...