Courses

  • Categories
  • Author
  • Tags
Mechanical Rigging of a Fighter Jet in Blender
Most rigging tutorials focus on the use of Armatures. In this course, however, we'll rig a complete aircraft model in Blender using only ...
Fundamentals of the Unity Interface
New to Unity? Well this is the best place to start. This course is designed to teach you how to use Unity by taking an in depth look at t...
Fundamentals of Game Publishing
Learn the fundamentals of how to build for PC, Mobile, and Web platforms using a variety of tools and built-in settings in Unity.
Rigging Tank Treads
Rigging tank treads can be extremely frustrating. There are many techniques that *almost* work, but each has its drawbacks. In this cours...
Modeling with Modifiers
In a more traditional modeling workflow we spend a lot of time adding, removing, and tweaking the vertices and edges that make up our mod...
Compositing a 3D Monster into a Live Action Scene
In this course I will show you some of the major stages of a Visual Effects (VFX) pipeline by doing a fun little project: Compositing a 3...
Understanding Sprite Workflow in Unity
Learn how to use 2d sprites in Unity
Creating a Wall of Mailboxes
This short course focuses on generating a complex image with a streamlined workflow. A huge benefit of computer graphics is the abili...
Shading the Sci-Fi Helmet
It’s a special time in every Digital Artist’s journey when the desire to design, build, texture, and shade a space marine’s helmet is ove...
Introduction to Materials and Texture
This introduction course goes over how to start analyzing different materials based on three questions.
Animated Character Portrait
In this course we will go through each step of creating Cecelia from the initial sketch to the final polish. Along the way we talk about ...
Fundamentals of Shading
If "Texturing" is like a paint's color then "Shading" is like a paint's finish: matte, semi-gloss, hi-gloss, etc. Shading is what makes a...
Fundamentals of Virtual Reality
Learn how to develop for the HTC Vive using Unity and Steam VR
The Color Course
The first half of our color course deals with understanding what color is, how we will be working with color, and the terms associated wi...
Introduction to Retopology
As modern workflows have incorporated more sculpting, the previous techniques of box-modeling and poly-modeling have seen less use. In pl...
Creating a Stat Tracking Inventory System
In this course we’ll be going over how to create a stat tracking weapon that uses UI elements to display things such as ammo and health s...
Female Character Course
In this Female Character course, we'll cover the process of going from a sketch all the way to final rendering. We see how to do the base...
Introduction to Python Scripting
While "programming" is a scary word to many artists, with some basic scripting skills we can unlock an incredibly empowering tool-set tha...
Sculpting the Wrangler Game Character
The second stage of our game character's production is Sculpting. This is where we quickly and artistically build out a 3D translation of...
Fundamentals of Animation
Animation is more than just moving something from A to B. It's about achieving the illusion of life. And just like in life, it's not abou...
Introduction to Human Anatomy and Basic Proportions
The Introduction to Human Anatomy course is meant to give you insight into how the overall body is structured and how to simplify the var...