Run, Melvin, Run!
In this Blender course, you will see Wayne animate a fast cartoony run with CG Cookie's classic Blender character, Melvin. Our focus is character animation, no character rigging or any blender rigging this time around. For a deep dive into rigging, visit our Fundamentals of Rigging Course
In 5 lessons, learn how to create a run cycle for any Blender character

Setting up, Animating, Rendering
This course shows you the entire process from setting up the file, animating Melvin and then rendering out the viewport blender render animation.
None of the footage is sped up or done off screen - so you get to see everything.

What you'll learn in this Blender course:
- How to set up your Blender animations and decide what your key poses are
- How to use Library Overrides to link in the character
- How to organize your files (no mess!)
- How to create the main poses, as well as the rest of the animation
- What tools to use to mirror your animation and save you time
-
Refining the animation (the arm movement is as important as the legs)
-
Cleanup: how to tidy up any lose ends and make your character move forward
Yes, Wayne makes mistakes along the way...
...so you don't have to! Animation cycles are riddled with pitfalls.
Wayne will make a bunch of common mistakes and show you how to avoid and fix them.
Ready? Get your running shoes on and let's do this!
More CG Cookie Blender Animation Courses
(To get the most out of the Running course, Wayne recommends that you start with his animation bootcamp.)