Creating a Stylized 3d Forest Environment with Blender
Learn to model a stylized 3D forest with Blender 2.9. Discover the power of the Sapling addon for modeling trees, Eevee for real time materials and lighting, particles for growing grass, and the compositor for final treatment.
My favorite thing about this kind of style is how much visual reward can be achieved with little input.
You'll see that each individual asset is very simple to create. But when all the individual parts come together -- the result is much more impressive than the simplicity of its parts.
Fast Results With Eevee (Just a few Hours)
In this course, we'll be using Eevee to render. It's so much faster than Cycles and such a fun way to create!
This low-poly aesthetic makes the timeline from initial inspiration to final render much shorter than a realistic version. What this means: we can start and complete a project in a few hours instead of a few days or weeks.
Using the Sapling Addon
Sapling is an incredibly powerful tool that is included with Blender.
You just have to turn it on - and immediately you get a tremendous capacity for modeling believable trees and plants.
The parameters of the tool are deep and wide. We'll be covering the most-used essentials to achieve the trees we need.
You'll learn to use the Sapling add-on for these steps:
modeling trees and plants
branch splitting
branch distribution
leaf arrangement
preset management
Out-of-the-Box Blender Tips and Tricks
Numerous tricks, tips, and even hacks are sprinkled throughout the 4-hour course.
You'll learn these highly useful skills:
Procedurally randomize the color of objects that share a single material.
Sweep everything with vibrant color gradients and atmospheric fog. (This effect is the MVP of the aesthetic.)
Fine-tune atmospheric depth with a mist pass in the compositor.
Leverage physically inaccurate materials to focus viewer attention.
Add god rays (shafts of light) with a simple plane + procedural material
I've tried scenes similar to this one, but they were so ineffient and laggy on my viewport that I'd abandon them before I could finish. With this course I learnt to be smarter on my setups, with many cool tips for doing just what is needed for the render to look good on camera (in still frames renders at least) saving tons of memory not bothering with what is out of frame.
Also I added valuable knowledge on my shading side of the brain, like with every course here, you always get something new.
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I've tried scenes similar to this one, but they were so ineffient and laggy on my viewport that I'd abandon them before I could finish. With this course I learnt to be smarter on my setups, with many cool tips for doing just what is needed for the render to look good on camera (in still frames renders at least) saving tons of memory not bothering with what is out of frame.
Also I added valuable knowledge on my shading side of the brain, like with every course here, you always get something new.