Modeling Video Game Assets in Blender

Instructor:
Kent Trammell

Are you ready to start creating your own game objects?

Then this is the course for you. Through this second course in the Game Asset Creation learning flow you will learn how to create both low and high resolution objects in Blender, which will later be used for generating normal maps, capturing all the intricate detail while keeping an optimized model.

In this course you'll learn how to:

  • Work with concept art and references in Blender's viewport
  • Create quick prototype objects for pipeline testing and level development
  • Work with real-world scale to ensure your model imports at the right size
  • Sculpt high resolution detail with Blender's Dynamic Topology
  • Retopologize the high-resolution sculpts to create an optimized, low poly mesh.


Get this course and 270 others by joining CG Cookie

Awarded upon completion:
100xp +
Course Curriculum
  • 1. Modeling a Prototype Asset
    When working with a team you often need to exchange assets before they're finished. We'll start by creating a prototype that can then be passed to Unity for pipeline integration and level design drafts.
  • 2. Sculpting the High Resolution Detail

    Creating highly detailed models for games requires normal maps, but before those maps can be created we need to create a highly detailed sculpt with Blender's Dynamic Topology tools.

  • 3. Creating a Low Resolution Asset
    Once a high-resolution sculpt is created we need to make an optimized version of it by recreating the surface and form, minus all the detail. This is where retopology comes in.
  • 4. Game Asset Modeling Quiz
    Check your progress with a quiz on your newly gained modeling knowledge
2 Reviews
  • โ˜†โ˜†โ˜†โ˜†โ˜†
    Dasun Manjula(DasunMj) ยท

    Good Steps to Start

  • โ˜†โ˜†โ˜†โ˜†โ˜†
    Martin Aversa(cgtin) ยท

    A really good first step into understanding the logic behind modeling gaming assets :)