• 1. Modeling a Prototype Asset
    When working with a team you often need to exchange assets before they're finished. We'll start by creating a prototype that can then be passed to Unity for pipeline integration and level design drafts.
  • 2. Sculpting the High Resolution Detail

    Creating highly detailed models for games requires normal maps, but before those maps can be created we need to create a highly detailed sculpt with Blender's Dynamic Topology tools.

  • 3. Creating a Low Resolution Asset
    Once a high-resolution sculpt is created we need to make an optimized version of it by recreating the surface and form, minus all the detail. This is where retopology comes in.
  • 4. Game Asset Modeling Quiz
    Check your progress with a quiz on your newly gained modeling knowledge

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