We'll cover all of it in this course!
As always, we'll take it step-by-step, in bite-sized lessons that you can process and with plenty of hands-on exercise along the way.
...by the end of this course, you will be comfortable with texturing and know how to texture any Blender object.
You will prove it to me (and yourself) by texturing this awesome motorcycle at the end of the course.
In older video games or games like Minecraft, the line between geometry and images is pretty obvious.
In newer games or in visual effects shots though, it’s a bit less clear where to draw the line.
With bigger production budgets and faster computers, geometry got waaaay more detailed. At the same time, there are now new types of complex textures.
So where does modeling end and texturing being? That's going to be different for every project.
If I asked you to create a brick wall in Blender, should you model bricks - or use a brick texture on a plane?
You could decide either way depending on the circumstances.
For this course, I’ll just assume that anything you haven't modeled is what you need to texture.
a) use photos (found online, or your own)
b) use procedural textures
c) paint the textures
d) use a combination of all of the above.
In this course, you'll learn how to do just that!
WTH are textures, anyway?
In the intro video, we will go over what textures are - and that you probably know more about them than you think (hello, Minecraft!).
At this point in the course, you will have enough skills to create the infamous lava shader.
We'll switch it up with another small project.
This time, I’ll walk you through painting a low poly ax by hand using nothing but the default Blender brush.
Before we finish things off, you will learn:
The final challenge will be to take a motorcycle model and make it look amazing by texturing it.
This course builds off all the other fundamentals courses, so you can watch those first if you’d like or jump right in.
As always, I'll be here to help you along.
Ask a question below - this will notify me and I'll jump in to help out.
The original concept for the sci-fi motorcycle is by Arthit Boontanomchit.
Awarded on completion: