As we delve into texturing mapping in Blender, we'll guide you step-by-step through digestible lessons. With hands-on exercises peppered throughout, you'll grasp each concept with ease.
By the end of the course you'll understand how to use Blender to add a texture to a model.
In older video games or games like Minecraft, the line between geometry and images is pretty obvious.
In newer games or in visual effects shots though, it’s a bit less clear where to draw the line.
With bigger production budgets and faster computers, geometry got waaaay more detailed. At the same time, there are now new types of complex textures.
So where does modeling end and texturing begin? That's going to be different for every project.
If I asked you to create a brick wall in Blender, should you model bricks - or use a brick texture on a plane?
You could decide either way depending on the circumstances.
For this course, I’ll just assume that anything you haven't modeled is what you need to texture.
The final challenge will be to take a motorcycle model and make it look amazing by texturing it.
This course builds off all the other fundamentals courses, so you can watch those first if you’d like or jump right in.
As always, I'll be here to help you along.
Ask a question below - this will notify me and I'll jump in to help out.
The original concept for the sci-fi motorcycle is by Arthit Boontanomchit.