Texturing adds essential details and realism to 3D models, making them look more lifelike and interesting. With just shaders and plain materials, your models might feel flat or incomplete.
The process of texturing involves applying images or procedural textures to 3D models to add detailed surface qualities like color and patterns. This process enhances the visual appeal of models by simulating intricate details and materials without adding extra geometry. Without effective texturing, achieving visually compelling and realistic results is challenging, as textures play a crucial role in bringing depth and character to your 3D projects.
In this course, you'll dive into the essentials of texturing, from using shader nodes and unwrapping your models to painting and creating textures.
You’ll learn to add realism with PBR techniques and get hands-on with procedural and hand-painted textures. By the end, you’ll master the complete texturing workflow and apply your skills to a final project, bringing your 3D models to life with incredible detail and creativity.
I learned a lot a core concepts in the course that I was very excited to final get a good handle on. The instructor was evidently very knowledgeable, however it didn't always translate to easy learning outcomes. Clearly there was the assumption that the learner had previous knowledge as there were many cases where instructions were abbreviated and rushed through (had to slow down the video to even be able to infer some steps at all). Additionally, there was very little foundational motivation as to the "Why's" of what were were about to do (thankfully I stumbled upon Blender Guru's excellent - and free - youtube texturing 2 hour video that did this SUPERBLY). Finally, and most disappointingly: the subject of high poly baking to low poly meshes, something CLEARLY and squarely within the course curriculum wasn't mentioned at all and this was something I really was hoping would be covered.
In the future, I think revisiting this in a Lampell or Andrew Price style of deliberate, methodological and slow teaching would serve this critical module well. The other teachers and modules have been spot on and thoroughly useful/helpful. Great job on those.
She is knowledgeable in texturing. And the lessons are clearly explained. And the best about the course is that the inclusions of all lessons files to be used along with the lessons. The lessons learnt through working along with those work files. The inclusion of baking textures and channel packing in blender are super useful to learn too.
This is not a fundamentals, This is more like a crash course for rusty users. The trainer is knowledgeable but skips important steps, not connecting one part to the next. For example the stenciles used for texture painting was not shown how to create, where to save and store so can use when needed. It's not a great course for beginners...
This course really helped me demystifying several elements that I had struggled with in the past.
That said, I felt it was a bit overwhelming sometimes and went past the fundementals of texturing, but that could just be me as I`m slow:D
As I have gained a much better understanding of how the texturing works in Blender, I would recommend this course to others.
I found some parts of this course a bit hard to follow, specifically the procedural textures and the different nodes in the shader view and what they do. I was able to slow down and rewatch the video a few times to get the gist of it, but I think the examples might be a bit too complex for a CORE course? The texture painting section was amazing though, and I definitely learned a lot overall.
From the Fundamentals of Material and Shading course, I did struggle a bit in understanding what nodes were and what they do, but it wasn't until the Socket Color section of this course that greatly helped understand what they are and what they do. I think there should be something that let's you know in the Fundamentals of Material and Shading that you'll dive deeper into understanding nodes in this course. As for the overall course, I did have to slow down and sometimes repeat lessons to understand how and why things were done. It just took a little thinking.
Absolutely fantastic! Although not quite as user friendly as some of the other CORE classes and therefore maybe slightly intermediate, this course provides very useful knowledge, examples, and exercises. The material is not spoon-fed, and at times you will have to figure out a thing or two on your own, but my experience was that the process of figuring out the unclear parts myself strengthened my understanding of the subject more than if it had been spoon-fed. I particularly enjoyed the sections on procedural materials and textures, as it was eye opening to learn how many kinds of surfaces you can model with Blender.
She gives very complex examples, her voice sounds like she is reading a script, and there's no title or anything to indicate when she jumps to the next section, which makes it very hard to follow.
This course covered A LOT of ground. Some of it I was familiar with, like procedural texturing and UVs, but texture painting was a new area.
Speaking of texture painting, it was very relaxing to watch Ewa paint the binoculars, especially with the background music. The end result looks similar to world of warcraft assets. Perhaps blizzard artists use a similar texture painting process?
Overall very happy with this course.