Collab 2020: Modeling Heavy Equipment (Backhoe)

Collaborations
Kent Trammell

Accomplishing a BIG project TOGETHER

Starting in March 2020, I began a large stream project to model a comprehensive, highly-detailed Caterpillar 434E backhoe. Please watch the first stream (first 3 minutes of abridged version at least) for an overview.

It's a straight-forward project of building a complex model over an extended period of time. The spin on the project is that I want your help to accomplish it! If I build some parts and you build some parts, we will finish this thing much quicker. Plus the contribution format will include reviews, the potential of having your piece(s) assimilated into the final model. Not to mention large quantities of XP are at stake 🤑

NOTE: This is an involved project reserved for Citizen members.

Collaboration Details

The general idea is that I kickoff stages of the project via live stream, which is typically once per month. For the time in between streams, you choose a piece of the backhoe and apply what you learned from the stream to that piece. For example, the first stream covered initial block out. So between stream 1 and stream 2, your job is to pick a piece and block it out.

This is the repeating protocol for each Assignment Period (between-streams):

  1. Signing up for pieces of the model. I will be maintaining a Google Sheet to organize piece selection and grading. Following this URL will give you the ability to comment. The sheet is sectioned vertically and color-coordinated with a backhoe image. To sign up for a piece, right click on an empty cell below your desired piece section and click "Comment" (CTRL + ALT + M). Comment your name or username and I will fill it in officially as confirmation.

    Remember that it is OK for multiple people to model the same piece. But lets try to have at least one person assigned to each piece before doubling up.

    2. Project file structure. We're going to use Google Drive as a means to sync a single working directory among all contributors. See this thread about details and how to get set up.

    3. Submitting your piece for review. Exactly one week before the next stream is scheduled to be broadcast, your piece is due. In the "Attempt" cell of the spreadsheet, paste a download link to your .blend file via Dropbox, Google Drive, or equivalent hosting service. This will earn you at least 10 XP each week.

    4. Review. On stream I will review each submitted piece and decide which will be assimilated into the master model (in the case of multiple submissions of the same piece). The purpose of the review is to generate feedback for you work and advice for improvement.

    5. Assimilation. If your piece makes the cut and is assimilated into the master model, your name / username will be added to the object in Blender. You will go down in history as a definitive contributor to this epic backhoe model!

    Once the model is completely done, I plan to render a short demo reel showing off the model and crediting all contributors. It should be a rewarding conclusion to all the work we will do!

Assignment Prompts

I will reply to this thread after each stream with a [big] assignment post denoted by a  📣 emoji in the title. There I will clarify instructions about each Assignment Period.

Online Resources

Reference Images

Livestreams


This is THE thread

We will centralize our collaborative communication between the streams and this thread. Ask any and all questions pertaining to the Backhoe project here.

  • Omar Domenech(dostovel) replied

    ketre It must have a slight slant, I think is the word. Can you post a top view? Or better yet, can you share the .blend? 

  • spikeyxxx replied

    ketre try to start with less geometry; we are going to use a  Subdivision Surface Modifier on this, so do not use too many edge loops where they are not necessary...

    You will need some holding edges, but the basic shape doesn't need that many vertices. 

    It's easier to add geometry than to remove it, if that makes sense;)

  • Karen Trevino(ketre) replied

    Here's the file. 

    https://drive.google.com/file/d/1pTAvujvlRl20-Ff7fhwuedbx446uQkab/view?usp=sharing

    If I have to start over again...ugh  I just tried adding the subsurf to my existing file and omg...

  • Omar Domenech(dostovel) replied

    That bulge you see is just because of the angle, it slants so things begin to bunch up in orthographic mode and you can see the geomerty. It's like someone peeking out the edge of a door. Everything is fine there.


    If the side was perfectly flat, without the slant, you wouldn't see the geometry, because it would be occluded. No one peeking out the side of the door there.



    Let me now see the other thing. Give me a sec.

  • Omar Domenech(dostovel) replied

    Yes, here we have a problem.


    You have a case of very deadly F'ed up faces.



    That happens by accident a lot of the time. You make a selection and without realizing it you select vertices on the back and move stuff around and without you know you're moving stuff you don't want to move. Then you see something like that and you're like what the hell happened. It happens to us all. 

    Or maybe you made an inset faces and it went pass the desired amount.


  • Omar Domenech(dostovel) replied

    Really just delete those problematic faces, and connect them over to the good ones over there. 

  • Omar Domenech(dostovel) replied

    Another good thing to do as Kent always says, is to inspect your mesh from lots of angles, you'll see the contour and dips of vertices misaligned.

  • Omar Domenech(dostovel) replied

    Now it follows a nice arc and when subD will smooth nicely. 

  • Karen Trevino(ketre) replied

    Told you guys I am seriously out of my element here, lol  and ya I see the f*ked up faces and trying to fix it has had me frustrated. Yall make it look so easy.   I've not really watched anything about hard surface modeling. I guess I'm more into Organic...yep I know its just  excuses. Lately my eye sight has been blurring, after the issues I had with health I'm doing better.

    I'm not giving up, but I'm pretty sure yall gonna have to fix my mess before you show the world lol

  • Omar Domenech(dostovel) replied

    Or it could be like a Modern Art piece. We can say " Yes we made the driver cabin like that unpurpose, as an expression representing our heads of state" It would sell for millions of dollars, trust me .

  • Karen Trevino(ketre) replied

    lol dostovel  I just love you guys

  • Ingmar Franz(duerer) replied

    I haven't been here for the last 16 hours and already 22 new replies, a new record!🥇🏆📀😁

  • shanr replied

    Hi Guys I am am going to send a photo of my model.  What do you think?

  • shanr replied

    @theluthier  and spikeyxxx  as well as dostovel 

  • spikeyxxx replied

    The treads are looking very 'thin' compared to the references. There should also only be 22 per wheel (or 22 left and 22 right if you want), it looks like you have 50 or more.

    But you're getting there, it's improving.

  • Omar Domenech(dostovel) replied

    sshanr Looking good. Though it looks like you forgot to download the updated model from livrestream #2. Download that one and copy your parts to the updated file.

    You can also look on YouTube for wheel modeling tutorials, there are good techniques that will help you make the wheel one solid mesh. 

    Also here on CG Cookie there's this one from when Jonathan Williamson modeled the wheels of the post apocalyptic truck.

    https://cgcookie.com/lesson/modeling-the-tires

  • Karen Trevino(ketre) replied

    Hey guys I'm trying to figure this out on my own but I'm having trouble making this look right. I have a  solidifier on (and its off in this screen shot) but when I turn it back on I have an even bigger mess. Am I doing the topology wrong? And why are those faces blank ? HELP!!!

  • Omar Domenech(dostovel) replied

    It's kinda hard to tell what's going on from the picture, can you share the .blend again?

  • adrian replied

    ketre try recalculating normals, (In edit mode select all with A then press SHIFT+N) and I can't see from the image make sure there is no face on the X axis where the two halves of your mirror  modifier meet. Also I think you may have some geometry on the wrong side of the X axis which will cause a problem, but it's hard to tell from this angle.

    Try that, if not as dostovel suggested can you share the .blend.

  • Omar Domenech(dostovel) replied

    What do we want?

    The Blend file!

    When do we want it?

    Doritos are delicious!