Keiths Polybook

Hi there!  


Welcome to my Polybook where I will post my current work in progress.

  • Keith (beefkeef) replied

    Here's another little update, I've added a bit of detail here and there and some teeth. Also I posed the hand a bit better so now she is gripping her stick instead of it just floating there! And I added some colour just to help me visualise things.

    I do need to put more work in on the clothing, it's definitely my weakest point! But I might improve the slippers next and come back to her shawl later.


  • Keith (beefkeef) replied

    A little bit more progress this evening, I've added some hair to the slippers to make them nice and fluffy and added a bit more detail to the  glasses and the stick. Also I sculpted a bit more on the shawl but I'm still not that happy with it - I'll have another crack at it this weekend!


  • Morten Fjellheim(arev) replied

    Dont think she can see well in those glasses out there, or is it a he? Good work anyway:)


  • Shawn Blanch(blanchsb) replied

    It's okay she is near-far-sighted. She can see up close items clearly but needs glasses to see far away items and since they are not up on her eyes they are technically far away, lol.

    It is looking awesome. I think she should be as if she were squinting in her eye and brows a little more (almost like a believabilitly that she is trying to see something afar off). But that would be if I were doing it.

  • Keith (beefkeef) replied

    Thanks for the comment aarev it's definitely a 'she' !  😃


    That's a good call blanchsb thanks for that! I will probably make another pass on the head to add some more wrinkles. and hopefully that will emphasise the squint a bit more!

  • Keith (beefkeef) replied

    I've been thinking about tassels today and how to make them. I tried a few different techniques using the hair system but I wasn't really getting what I wanted so I came up with these using paths converted to a mesh and a then a displace modifier. I think they look pretty good but could definitely use a few more strands to them and make them look a bit more varied.


    Also I added some finger nails, I do need to come back and sculpt the fingers to make them look like they are attached and not just stuck on! 


  • Michael Mirn(michaelmirn) replied

    I like this Morpheus style glasses. This lady croc definitely knows something!

  • Shawn Blanch(blanchsb) replied

    Those tassels look great. Totally adds character to her being 'old' haha.

  • Keith (beefkeef) replied

    Here's a little update on Granny Gharial.

    I've been using the Vertex paint in Blender to make a skin material and to try and make her a bit pretty with some eye make-up 😎

    I'm not too sure about the walking stick texture at the moment, I want something that looks 'old lady' but not quite sure if it fits with the rest of the colour scheme. So I'll probably play around with that a bit more.

    I retopo'd the shawl and baked the creases from the high poly sculpt, and then added a nice knitted texture.


    I think my next steps will be some more painting on the teeth and the finger nails, and maybe I can add something to the scales on the tail


  • Keith (beefkeef) replied

    Hi there!

    I haven't posted something in here for far too long, I've been in one of those non creative ruts which I'm hoping to snap myself out of.

    So, I'm kicking off with a simple character that I wanted to make based on a Chris Ryniak monster.

    This was more of a feeling out session and getting myself familiar with blender again, it is coming back to me.  

    I can see that my general proportions are a bit off - so I'm actually going to start a fresh with this and have another attempt at the weekend. 



  • Matthew Fricker(frikkr) replied

    Welcome back man! :) 

  • Keith (beefkeef) replied

    I did start over and got this far with him today. I've tried to emphasise the roundness of his belly a bit more this time. 

    Tomorrow I'll try to sculpt his hands and feet and give them some detail

  • Shawn Blanch(blanchsb) replied

    I really liked your use of metaballs on the previous post. Been a while since I seen someone using them.

    This guys is looking pretty slick!

  • Matthew Fricker(frikkr) replied

    I really liked your use of metaballs on the previous post.

    Haha I just read that as "meatballs" and was very confused....

  • Keith (beefkeef) replied

    I really liked your use of metaballs on the previous post. Been a while since I seen someone using them.

    Thanks man! I've never really found a good use for them but it seemed to work good on the drool! 


    Haha I just read that as "meatballs" and was very confused....

    I prefer thinking of them as meatballs now 😁😁

  • Shawn Blanch(blanchsb) replied

    They actually have some 'meaty' settings in their data properties panel on the right side outliner. Worth checking out next time. You can control their area of influence and what they look like inside to a certain extent.

  • Keith (beefkeef) replied

    A bit more progress on this chubby guy. 

    I've sculpted a bit more on his hands and feet and also used the boolean modifier to attach them to his body - so they look a bit better attached.

    I also upped the resolution a little around his mouth and added a bit more detail there, and also added those wirey hairs using a path which is then extruded. 

    The meatballs are also back with a vengeance!


  • Keith (beefkeef) replied

    Just a little update - I wasn't really sure where to go with the colour on this as the artwork is in black and white. I did start by making him a fleshy pink colour but decided against that as my wife reckoned he looked creepy! 

    I painted a mask with the vertex paint and used a noise texture to give me a bit of variation in the darker green - I think it looks pretty good so far. 

    I also added a couple of lights to the scene. 


  • Matthew Fricker(frikkr) replied

    This is coming along really nicely :) 

  • Keith (beefkeef) replied

    Here's another update - it's been good having a few days off from work this week and being able to spend some time in Blender! 

    I added just a little bit of texture to his darker skin using a noise texture and a bump node, just to hopefully give a subtle effect. 

    I also added some honey to his spoon and tweaked the puddle on the ground a bit - my wife gave me some feedback that it didn't look quite right - she even went as far to tip some honey out on the kitchen worktop just to prove her point!!😂 

    I used substance painter to add a texture to the bowl to make it a little more interesting and also did a bit of work in Photoshop to adjust the colours. I brought the dust in here as a layer and added the gradient background too.

    I'll probably call this done now, and I'm feeling quite happy with how it came out! It was also really nice to be creative again!