CLASS ANNOUNCEMENT #7 (July 5, 2018): BC3-1806 is officially over! The Class Wrap stream recording is available to watch and the closing post is on page 63. Please take a minute to fill out the Questionnaire 🙇🏻♂️
CLASS ANNOUNCEMENT #6 (June 20, 2018): Week 4's stream recording has been edited together - curse you computer freeze! - and is available to watch. This is the final week of the class! Spend some time sculpting a wild and crazy vehicle design and let's finish strong 💪
Also a reminder that we will be having a 5th stream to wrap up the class on July 3rd, so don't miss that.
CLASS ANNOUNCEMENT #5 (June 20, 2018): Check out Week 3's stream recording if you missed the broadcast! I also updated Week 3's homework for those of you that want to finish your vehicle exterior.
CLASS ANNOUNCEMENT #4 (June 13, 2018): Week 2's stream recording is now available to watch if you missed the broadcast. Also the additional timelapse video mentioned in the stream is available here.
CLASS ANNOUNCEMENT #3 (June 11, 2018): Week 1 is done! Thanks for getting your homework submitted on time. Here's a link to the report card if you'd like to keep track of your grades throughout the class. Onward to Week 2!
CLASS ANNOUNCEMENT #2 (June 6, 2018): Week 1's stream recording is now available if you missed it. Also I've secured a concept car blueprint thanks to the talented 2D/3D artist, Milen Ivanov (see page 9 of this thread to download it). This is the vehicle I'll be modeling and you're welcome to model it as well if you don't want to find your own!
CLASS ANNOUNCEMENT #1 (June 4, 2018): Class is in session! Today officially begins the BC3-1806 class. Please check the syllabus below for Week 1's focus and assignments. Begin watching the pre-recorded courses if you haven't already and begin searching for a cool vehicle you want to model. The first Live Event is tomorrow at 2pm EST - SEE YOU THERE! 😎
Vehicle model by Chris Kuhn on blendwap.com
Welcome to the CGCookie Class: Vehicle Modeling with Blender! Here by popular demand, this class is designed to be a holistic learning experience about the art of modeling vehicles. If you’re diligent in watching all content and hitting homework deadlines, by the end of the class you'll be prepared to build digital vehicles to your heart's content! This is an intermediate-to-advanced class which means you’ll do best by having some experience with Blender and 3D modeling before committing to this class.
This is the third "Class" format where Citizen members are invited to focus together on a particular topic/skill for a month. Participation looks like this:
WHEN? The class will take place from June 4th through July 2nd (ish)
Abstract: Vehicle modeling is pure hard surface modeling. Therefore it's important to be proficient with general polygon modeling techniques. This first week we're ramping into this particular modeling skillset to prepare us for the vehicle modeling extravaganza to come!
Goal of the Week: Level-up and/or dust off your hard-surface modeling skills.
Pre-recorded course to watch:
Week 1 Live Event (Remember to RSVP!)
Homework:
Abstract: When I say "Imagine a vehicle" I'll bet a million dollars you're thinking about the exterior. And that's why the exterior is important. It defines everything about a vehicle's visual perception: Style, utility, purpose. This week we're going to build a vehicle exterior based on concepts like building to scale and building from blueprints.
Goal of the Week: Build the exterior of your chosen vehicle based on blueprints. This will be good practice in strict adherence to orthographic front/side/back/top view modeling.
Pre-recorded courses to watch:
Week 2 Live Event (Don't forget to RSVP)
Homework:
Model by Neubi on blendswap.com
Abstract: The insides of vehicles involve more organic, soft shapes as well as opportunity for lots of fine hard surface details. Often vehicles renders focus on the exterior where the interior can be hidden or approximated. But not in this class!
Goal of the Week: Model the interior of your chosen vehicle to gain experience with fine hard-surface details in a confined space.
Pre-recorded courses to watch: Admittedly we don't have much in this context specifically...
Week 3 Live Event (Don't forget to RSVP)
Homework:
Abstract: There's another facet of vehicle modeling that doesn't involve strict adherence to blueprints. Instead, Concept Sculpting is about designing a vehicle from scratch using the artistic approach of digital sculpting. This can be an extremely fun, experimental method for creating unique vehicles.
Goal of the Week: Sculpt a vehicle exterior from scratch; Practice hard-surface sculpting techniques.
Pre-recorded courses to watch: Again we don't have much in this context specifically, but we have a couple courses that cover hard-surface sculpting in general:
Week 4 Live Event (Don't forget to RSVP)
Homework:
This thread is reserved for CG Cookie Citizens that are participating in the "Vehicle Modeling with Blender" class. Its purpose is to serve as central communication for all participating Citizens (excluding Hobby plan Citizens) to ask Kent and fellow participants questions and to post homework. As the instructor of the class, Kent will be monitoring this thread on a daily basis (especially Mon-Thurs) throughout the month of June to review homework and answer questions.
Free members are welcome to observe the thread but please respect that communication is reserved for Citizens.
Finally got the C-17 Refs sorted out as image planes, ready to tackle the Fuselage. Maybe. :0)
~John
HOME WORK WEEK 2
Hello,
congratulations to everyone, there is some amount of good work here !
I'm sorry i couldn't be more present in the thread, i'm really missing time to come here as I'm quite busy in "real life", so i focus on my modeling when i can.
I made some good progress, but i've been strugling also...
Just like it was said before, it is difficult surface modeling. I had a panic moment when i saw myself having difficulties to find to good modeling, topology, etc.
Choosing to model the "carcasse" was may be not the simpliest way to go.
Well, i still find also myself slow in the process (i can only work on it after full time job, that is may be a reason).
I hope i could find a bit more time and go faster next week.
I'm not very happy with my overall result. Adding geometry and loops destroyed a bit the surfaces, and there are still a lot of details to fix. Who said "panic moment " ? lol !
I think it is best to have the model for you to see so i uploaded a sketchfab after removing mirrored parts to stay under 50 Mo file size.
Car
https://skfb.ly/6zKXo
Front Door
https://skfb.ly/6zKXs
Carcasse
https://skfb.ly/6zKXv
Back Door
https://skfb.ly/6zKXx
Rim
https://skfb.ly/6zKXy
There are some really good work i've seen here. The old truck is awesome !
I imagine a funny crazy race car game with all those models.
llollito_larkham Maybe Jonathan Gonzalez could help ;). But it would be seriously cool to have all the vehicles in one render, anyone up for the task?
llollito_larkham You're right, but a clay render would be cool though. Don't you think?
@charmn-one Thank you that helped me a lot, contains some nice tips.
Finally I can continue for the last day in order to be on time. Will start with the wheels.
WIP. Not sure if i have time to finish this, but i am modeling a marathon to get as much as posible done!
@theluthier Thank you! Hopefully I can keep that up whilst being a bit more speedy with my modeling.
@theluthier Oh! thanks alot,Kent.
in fact I'm on a vac and don't have access to my PC at the moment.
Just posting WIP, not submitting my homework just yet. I will not have enough time to finish this in the next couple of hours.
A thing happened with work and I only had today (sunday) to work on this. By stream time this will defintiely be over since my vacation starts tomorrow :D
Wow theres some amazing stuff on show , fantastic work :)
for me , I definetly punched waay above my weight and going to have to hang my head and sit and watch from the sidelines. took me a few days to even get to a rough shape for the front end..
struggling to get it anywhere near done, but enjoyed the challenge to push myself above what i know.
think ill start alot smaller and work on the techniques by going back over some lessons.
Ill keep watching, looking forward to seeing what comes out, and might give the sculpting a go at the end ;)
Homework Submission Week 2:
Well that was hard let me show my version 56 after two weeks work, basically I am satisfied that the result at least similiar to the original model 1963 Checker Taxi, or in secret even proud of that :D
Sketchfab link: https://skfb.ly/6zKUA
I used the box modeling technique, simply because the Pos-Apocalyptic Vehicle tutorial had that method and started slightly earlier than the live stream, where the edge modeling was proposed and really that seems more intuitive in general. Although in my case as had a toy car with a far from perfect "blueprint", maybe the box modeling anyway fit better to this scenario to have correct proportions.
Regarding the sketchfab version, that is around from a backup version 51 so five saves back, because I wanted to push out the side of the car and used proportional editing, by that tweaking made gaps between the panels at some places and crashed the model. So got the experience that such after tweaking can be very tricky and better to be cautious
oboshape DON'T sit on the side lines . I am in a similar position as you and feel out of my depth, I am positive a few more feel the same. The progress I have made from all the mistakes and failures in the last week alone is phenomenal. I feel like I am at bottom of the class, however, when in that position the only way is up and I am moving at a pleasing rate. Surrounding yourself/ joining in with better people/skills is the best the best way forward.
It took me 16+ hours to start getting shapes I was semi pleased with.
It's not about the marks for me, or even having a model I am pleased with, it's all about trying and what I can take from this.
You also have a model whereby you can start getting the interior in.
Hang in there...
@theluthier
Homework Submission week2
i threw all blockouts that i had and started fresh. and that was good thing. body took 4 complete starts since i wasn't happy with it.
the engine is going to be whole another thing to make, luckily i got pretty decent pictures of it from different angles.
adsb2035 looks good. :) though its going to be stripped down without wheel arches. :)