Texturing The First Component

This lesson uses the projected image texture as the foundation for a realistic shader.

In this lesson, we will use the projected image texture as the foundation for our first material. We will cover how to use the information in the image texture to create a color map and bump map for the shader.  

We will then discuss creating procedural shaders that can blend and cover gaps in the projected image.  

These shaders will become the foundation for all our future component shaders.  

Modeling Rendering / Hard Surface bugs insects

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