A few more standalone assets that are a slight bump in difficulty. Then learn about the effectiveness of reusable modular assets for street sections.
This is the most difficult chapter that includes traditionally modeled buildings as well as a parametric building with Geometry Nodes. It also high-level techniques for reusable procedural materials and auto-randomization.
Discover the ins and outs of the Blender's library linking functionality, how to use the Asset Browser, assembling your assets into a city, and rendering for maximum appeal.
Let's build a bigger, cooler city together! Follow the course, submit unique assets, and your work can be immortalized in this collection for all time.
Chapter 4 wraps up the course by explaining how to assetize 3D models, materials, worlds - i.e. Assets - to be part of Blender's Asset Browser. Once our Asset Library is established, we will create a few city blocks made by linking our assets into an "Assembly". Think digital LEGO's construction.
With our assembly complete, we will finalize it with lighting, a touch of post-processing treatment with Blender's compositor, then a conversion to a night time version.
If digital lighting is a brand new concept to you, consider watching the Fundamentals of Digital Lighting course first!