One of Blender’s latest features is the Asset Browser which is a welcomed interface for organizing, navigating, and utilizing libraries of models, materials, node trees, poses and more. In other words: 3D assets that can be easily reused, easily shared between scene files, and easily updated if needed.
Asset libraries are extremely important for larger-scale projects and animation pipelines.
3 main stages of Asset Library workflow
- The Creation of cute city assets
- The Assetization of those assets so that they're accessible in the Asset Browser
- The Assembly of those assets into a final, adorable little city
A m a z i n g !
This was my first course on CGCookie, I've been learning Blender on my own for a few months, mainly on youtube, so I was comfortable enough to move inside the soft and to use some of the tools that we see here, and it was so so so valuable to me, my growth-over-time ratio increased by a lot (tho I would not recommend this course if you have never used Blender because it is going to be a bit hard to follow).
One of the things I loved about the course is that Kent explains very thoroughly what we are doing, how it works, and why we do it. From the technical side of the program to the practical side of the real world and what we want to emulate. Going from modelling, to shading, and even geometry nodes. It sounds scary but it is 100% possible going step by step with the course.
Overall it is a fun project, a very enjoyable process, and a very nice final result to brag about with friends :)
10/10 would watch again sometime to consolidate the knowledge
Hope you all enjoy it
Cheers!